DWG RG-S7073Server sheetchecked 14m ago
P.I.P RUST Test Server
Online 82.21.2.10:10218 checked 14m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:22 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 15:04 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 11:07 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 09:25 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 04:23 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 03:36 UTC3d ago | – | – | – | 1 |
| Sun 25 Oct, 03:01 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 11:51 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 11:00 UTC4d ago | – | – | – | 0 |
| Sat 24 Oct, 09:19 UTC4d ago | – | – | – | 0 |
| Fri 23 Oct, 16:30 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 16:10 UTC5d ago | – | – | – | 0 |
| Fri 23 Oct, 14:26 UTC5d ago | – | – | – | 1 |
| Wed 21 Oct, 15:26 UTC7d ago | – | – | – | 0 |
| Sun 18 Oct, 06:47 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 03:24 UTC10d ago | – | – | – | 0 |
| Sun 18 Oct, 02:13 UTC10d ago | – | – | – | 0 |
| Sat 17 Oct, 15:22 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 15:02 UTC11d ago | – | – | – | 0 |
| Sat 17 Oct, 14:11 UTC11d ago | – | – | – | 0 |
Similar servers
Quick answers
Recorded details
Is P.I.P RUST Test Server online, and what uptime has been recorded?
At this moment P.I.P RUST Test Server is online. About 47 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 119 of 168 hours up, 71% of the time. On 4 October 2026 is when Rust Graphs first saw it.
How does P.I.P RUST Test Server perform, as measured?
The last 48 hours give an average of 205 server fps and a floor of 125. Counted at its highest: 69,801 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,521 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is P.I.P RUST Test Server hosted?
There is no region published by P.I.P RUST Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 82.21.2.10:10218.
On which Rust version is P.I.P RUST Test Server running?
Rust network protocol 2635 and build 168909 on Linux: that is what P.I.P RUST Test Server runs. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on P.I.P RUST Test Server?
At the last refresh, P.I.P RUST Test Server recorded 0 players across 20 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 00:00 UTC, averaging 0 players.
What rank has been recorded for P.I.P RUST Test Server?
Over the last seven days, P.I.P RUST Test Server records #7,073 for player hours: the top 32% of all ranked servers.
Wipe data
What wipe schedule has been recorded for P.I.P RUST Test Server?
No wipe schedule is kept for P.I.P RUST Test Server. The world is replaced every few hours, and such resets are not wipes.
Settings
Which rules and settings are recorded for P.I.P RUST Test Server?
No gather rate is stated in the name of P.I.P RUST Test Server. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Carbon. VAC is on: that is Valve's anti-cheat.
Which map has P.I.P RUST Test Server loaded?
P.I.P RUST Test Server runs a procedural map of size 3,500 with seed 1891438067, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain P.I.P RUST Test Server?
These Rust Graphs lists include P.I.P RUST Test Server: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on P.I.P RUST Test Server?
The game's server browser reads these tags from P.I.P RUST Test Server: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): Player fights are off; the world supplies the danger; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to P.I.P RUST Test Server?
In Rust, press F1 and type client.connect 82.21.2.10:10218 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp20,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp20
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
