StatusLive Servers online11,784 Players83,132 Populated3,852 Wiped · 3 h156 Interval5 min Date28 OCT 2026

DWG RG-S13781Server sheetchecked 43d ago

TestServer

Offline 82.22.41.15:28015 checked 43d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,781no region published
Last wipe44d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on TestServer
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:54 UTC44d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 545 on average
680 / 725
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
452 / 500
03
Rustoria.co - EU MainEU · groups of 16+ · weekly · 305 on average
39 / 250
04
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 305 on average
53 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 267 on average
153 / 175
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 263 on average
209 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is TestServer, and is it online now?

Last seen 43 days 22 hours ago; right now TestServer is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 14 September 2026.

What location is recorded for TestServer?

No region is published by TestServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 82.22.41.15:28015 is its address.

On which Rust version is TestServer running?

On Windows, TestServer runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on TestServer?

No response from TestServer; the server was last seen 43 days 22 hours ago.

In the rankings, which position does TestServer hold?

Over the last seven days, TestServer records #13,781 for player hours: the top – of all ranked servers.

Wipe data

What happens on TestServer on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 2 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on TestServer?

The record of TestServer's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 44 days ago the current world was made.

Map and rules

Which rules and settings are recorded for TestServer?

No gather rate is stated in the name of TestServer. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.

Which map has TestServer loaded?

TestServer runs a procedural map, which the game generates.

Tags

Where does TestServer appear among the Rust Graphs lists and filters?

These Rust Graphs lists include TestServer: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on TestServer?

The game's server browser reads these tags from TestServer: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs163794 (Build): 163794 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to TestServer?

In Rust, press F1 and type client.connect 82.22.41.15:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs163794
Build 163794 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded