DWG RG-S7164Server sheetchecked 13m ago
Procedural Map
Online 83.147.29.183:28025 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 32% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 38 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:07 UTC25d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Procedural Map, and is it online now?
Procedural Map is up at this moment. About 24 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is Procedural Map stable in the figures recorded?
The last 48 hours give an average of 29 server fps and a floor of 5. Counted at its highest: 80,134 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,420 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Procedural Map?
There is no region published by Procedural Map. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 83.147.29.183:28025.
What Rust version is recorded for Procedural Map?
Rust network protocol 2635 and build 166652 on Windows: that is what Procedural Map runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on Procedural Map?
At the last refresh, Procedural Map recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 17:00 UTC, averaging 1 players.
In the rankings, which position does Procedural Map hold?
Over the last seven days, Procedural Map records #7,164 for player hours: the top 32% of all ranked servers.
Wipe times
What happens on Procedural Map on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. At 38 hours after the latest wipe the crowd was at its peak.
On Procedural Map, when do wipes occur?
Procedural Map's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 25 days 22 hours ago.
Settings
Which rules and settings are recorded for Procedural Map?
No gather rate is stated in the name of Procedural Map. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.
Which map has Procedural Map loaded?
Procedural Map runs a procedural map of size 3,700 with seed 657663029, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
Where does Procedural Map appear among the Rust Graphs lists and filters?
On Rust Graphs, Procedural Map is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
On Procedural Map, what is meant by each tag?
The game's server browser reads these tags from Procedural Map: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to Procedural Map?
Enter client.connect 83.147.29.183:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2635,^p,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp100
ts8
v2635
cs166652
ptrak
$r?
Gameplay
^p
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
