StatusLive Servers online11,791 Players67,584 Populated3,634 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S16186Server sheetchecked 29d ago

Local Staging Test Server

Offline 83.217.171.135:28015 checked 29d ago

Connect
Players now 1/ 5 20% full
7-day average0peak –
Rank#16,186top 68%
Last wipe29d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Staging Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:01 UTC29d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 554 on average
501 / 575
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
309 / 400
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 295 on average
41 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 294 on average
36 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 273 on average
85 / 150
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 252 on average
109 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Local Staging Test Server, and is it online now?

Local Staging Test Server is offline at this moment; 29 days ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for Local Staging Test Server?

A region is not published by Local Staging Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 83.217.171.135:28015.

What Rust version is recorded for Local Staging Test Server?

Rust network protocol 2634 and build 166257 on Windows: that is what Local Staging Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Local Staging Test Server?

The latest refresh records Local Staging Test Server as offline, last seen 29 days ago.

What rank has been recorded for Local Staging Test Server?

Within the top 68% of all ranked servers: Local Staging Test Server at #16,186 for player hours, seven days recorded.

Schedules

What happens on Local Staging Test Server on the day of a wipe?

An average of 1 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Local Staging Test Server?

Too few wipes are on record for Local Staging Test Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 29 days ago the current world was made.

Settings

Which rules and settings are recorded for Local Staging Test Server?

No gather rate is stated in the name of Local Staging Test Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Filters

On Rust Graphs, which lists and filters contain Local Staging Test Server?

On Rust Graphs, Local Staging Test Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Local Staging Test Server, what is meant by each tag?

Tags published by Local Staging Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs166257 (Build): The game build is 166257; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Local Staging Test Server?

Connect with client.connect 83.217.171.135:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166257,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs166257
Build The game build is 166257.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded