StatusLive Servers online11,771 Players77,148 Populated3,737 Wiped · 3 h136 Interval5 min Date28 OCT 2026

DWG RG-S15432Server sheetchecked 11m ago

WASTED

Online 83.223.207.138:28100 checked 11m ago

monthly wipes vanillamoddedoxidepremium
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,432top 69%
Last wipe24d agomonthly schedule
Next wipe8d 5hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Hourly average and peak, UTC.

Fig. 1Players on WASTED
Fig. 2

Server performance

02040608014:0023:0008:0018:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence

usual gap2.4 daysbetween real wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 5hThu 5 Nov, 19:00 UTCFW
  2. 36d 5hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Sun 4 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 4 Oct, 05:14 UTC24d ago 0 – running 0
Thu 1 Oct, 18:28 UTC FW26d ago 1 halved by day 1 2.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is WASTED online, and what uptime has been recorded?

At this moment WASTED is online. About 5 days 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of WASTED show?

The last 48 hours give an average of 34 server fps and a floor of 8. Counted at its highest: 16,757 entities, buildings, deployables and the rest of the world included. 1,386 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for WASTED?

No region is published by WASTED. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 83.223.207.138:28100.

On which Rust version is WASTED running?

Rust network protocol 2635 and build 168909 on Windows: that is what WASTED runs. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on WASTED?

0 of 50 slots on WASTED are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is WASTED placed?

Player hours over seven days place WASTED at #15,432, within the top 69% of ranked servers.

Wipe times

On WASTED, what does the data show for wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on WASTED?

The force wipe is the only wipe at WASTED, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 24 days 8 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.

Rules and settings

What settings and rules apply on WASTED?

Gather rate for WASTED: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Its own label is vanilla, meaning facepunch's game, unaltered: rates, kits and rules are as shipped. Join only if you hold Rust's premium status. Anti-cheat: VAC, from Valve, is on.

On which map is WASTED played?

Seed 2147483647 and size 2,000 define the procedural map WASTED generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain WASTED?

On Rust Graphs, WASTED is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Vanilla and Modded; Game mode: Premium; Server tag: Monthly ^m, Vanilla ^v, Premium ^q, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on WASTED?

gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^q (Premium): Join only if you hold Rust's premium status; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags WASTED publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is WASTED joined?

In Rust, press F1 and type client.connect 83.223.207.138:28100 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. Join only if you hold Rust's premium status.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^v,gmvanilla,cs168909,^q,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^q
Premium Join only if you hold Rust's premium status.
^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded