StatusLive Servers online11,722 Players56,412 Populated3,390 Wiped · 3 h135 Interval5 min Date27 OCT 2026

DWG RG-S12911Server sheetchecked 11d ago

Mod testing ground

Offline 84.15.220.97:28015 checked 11d ago

carbon
Connect
Players now 1/ 500 0% full
7-day average0peak –
Rank#12,911top 60%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Mod testing ground
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 515 on average
484 / 525
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 338 on average
27 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 335 on average
50 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
234 / 275
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
86 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 262 on average
94 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Mod testing ground, and is it up?

Last seen 11 days 4 hours ago; right now Mod testing ground is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 16 October 2026.

In which location is Mod testing ground hosted?

No region is published by Mod testing ground. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 84.15.220.97:28015.

What Rust version is recorded for Mod testing ground?

Rust network protocol 2634 and build 166652 on Windows: that is what Mod testing ground runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on Mod testing ground?

No response from Mod testing ground; the server was last seen 11 days 4 hours ago.

What rank has been recorded for Mod testing ground?

Over the last seven days, Mod testing ground records #12,911 for player hours: the top 60% of all ranked servers.

Wipe times

On Mod testing ground, when do wipes occur?

Too few wipes are on record for Mod testing ground to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 23 days 9 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Mod testing ground?

No gather rate is stated in the name of Mod testing ground. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Mod testing ground loaded?

A procedural map, generated by the game, is what Mod testing ground runs.

Tags

Where does Mod testing ground appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Mod testing ground are: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more.

On Mod testing ground, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs166652 (Build): 166652 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^y (Carbon): Carbon is the plugin framework here are the tags Mod testing ground publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

What is the way to connect to Mod testing ground?

Enter client.connect 84.15.220.97:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2634,gmrust,cs166652,ts8,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players The slot count is 500.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs166652
Build 166652 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded