StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h28 Interval5 min Date28 OCT 2026

DWG RG-S15478Server sheetchecked 35d ago

JellyJoker

Offline 84.166.21.126:28015 checked 35d ago

Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,478top 71%
Last wipe35d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on JellyJoker
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep24 Sep26 Sep27 Sep29 Sep30 Sep

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.3 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Wed 23 SepWed 23 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 23 Sep, 18:54 UTC35d ago 0 – running 0
Wed 23 Sep, 12:23 UTC35d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is JellyJoker online, and what uptime has been recorded?

JellyJoker is offline at this moment; 35 days ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 23 September 2026.

In which location is JellyJoker hosted?

No region is published by JellyJoker. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 84.166.21.126:28015 is its address.

What Rust version is recorded for JellyJoker?

Rust network protocol 2633 and build 165217 on Windows: that is what JellyJoker runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on JellyJoker?

JellyJoker is not responding at the latest refresh; the last record of it online is 35 days ago.

In the rankings, which position does JellyJoker hold?

Player hours over seven days place JellyJoker at #15,478, within the top 71% of ranked servers.

Wipe times

On JellyJoker, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on JellyJoker?

The record of JellyJoker's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 35 days ago the current world was made.

Rules and settings

What settings and rules apply on JellyJoker?

No gather rate is stated in the name of JellyJoker. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for JellyJoker?

A procedural map, generated by the game, is what JellyJoker runs.

Tags

On Rust Graphs, which lists and filters contain JellyJoker?

These Rust Graphs lists include JellyJoker: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On JellyJoker, what is meant by each tag?

The game's server browser reads these tags from JellyJoker: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is JellyJoker joined?

Connect with client.connect 84.166.21.126:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players Slots: 500.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded