StatusLive Servers online11,899 Players104,128 Populated4,035 Wiped · 3 h421 Interval5 min Date29 OCT 2026

DWG RG-S15496Server sheetchecked 37d ago

EpicFuse Reachability PoC

Offline 84.173.128.251:28015 checked 37d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,496top 67%
Last wipe37d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on EpicFuse Reachability PoC
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep23 Sep25 Sep26 Sep28 Sep29 Sep

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 22 Sep, 06:02 UTC37d ago 0 – running 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 512 on average
329 / 375
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 280 on average
963 / 1000
04
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 276 on average
53 / 100
05
eulongtest (private perf box)EU · groups of 14+ · monthly · 267 on average
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06
Rustoria.co - EU MainEU · groups of 16+ · weekly · 265 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is EpicFuse Reachability PoC online, and what uptime has been recorded?

EpicFuse Reachability PoC is offline at this moment; 37 days 12 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 22 September 2026 is when Rust Graphs first saw it.

In which location is EpicFuse Reachability PoC hosted?

No region is published by EpicFuse Reachability PoC. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 84.173.128.251:28015.

On which Rust version is EpicFuse Reachability PoC running?

On Linux, EpicFuse Reachability PoC runs Rust network protocol 2633 and build 164530. The same protocol is required for joining, and Steam updates your game to it.

Player data

What player count is recorded on EpicFuse Reachability PoC?

EpicFuse Reachability PoC is not responding at the latest refresh; the last record of it online is 37 days 12 hours ago.

Against other Rust servers, where is EpicFuse Reachability PoC placed?

Player hours over seven days place EpicFuse Reachability PoC at #15,496, within the top 67% of ranked servers.

Schedules

On EpicFuse Reachability PoC, what does the data show for wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for EpicFuse Reachability PoC?

The record of EpicFuse Reachability PoC's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 37 days 12 hours ago the current world was made.

Settings

What settings and rules apply on EpicFuse Reachability PoC?

Gather rate for EpicFuse Reachability PoC: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for EpicFuse Reachability PoC?

A procedural map, generated by the game, is what EpicFuse Reachability PoC runs.

Filters

Where does EpicFuse Reachability PoC appear among the Rust Graphs lists and filters?

On Rust Graphs, EpicFuse Reachability PoC is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On EpicFuse Reachability PoC, what is meant by each tag?

The game's server browser reads these tags from EpicFuse Reachability PoC: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): 164530 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to EpicFuse Reachability PoC?

Enter client.connect 84.173.128.251:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players Slots: 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build 164530 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded