StatusLive Servers online11,821 Players75,561 Populated3,780 Wiped · 3 h145 Interval5 min Date27 OCT 2026

DWG RG-S12587Server sheetchecked 4d ago

Operational Control Center

Offline 84.174.76.43:28015 checked 4d ago

moddedcarbonpve
Connect
Players now 1/ 5 20% full
7-day average1peak 1
Rank#12,587top 57%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Operational Control Center
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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266 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 232 on average
295 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 96 on average
124 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
20 / 200
05 50 / 250
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 53 on average
55 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Operational Control Center, and is it up?

Last seen 4 days 11 hours ago; right now Operational Control Center is offline. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. On 23 October 2026 is when Rust Graphs first saw it.

In which location is Operational Control Center hosted?

A region is not published by Operational Control Center. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 84.174.76.43:28015 is its address.

On which Rust version is Operational Control Center running?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Operational Control Center. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on Operational Control Center?

The latest refresh records Operational Control Center as offline, last seen 4 days 11 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.

Against other Rust servers, where is Operational Control Center placed?

Player hours over seven days place Operational Control Center at #12,587, within the top 57% of ranked servers.

Wipe data

What wipe schedule has been recorded for Operational Control Center?

Operational Control Center's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 4 days 12 hours ago.

Rules and settings

Which rules and settings are recorded for Operational Control Center?

No gather rate is stated in the name of Operational Control Center. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Operational Control Center loaded?

A procedural map, generated by the game, is what Operational Control Center runs.

Filters

On Rust Graphs, which lists and filters contain Operational Control Center?

These Rust Graphs lists include Operational Control Center: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Operational Control Center, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Operational Control Center publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Operational Control Center?

Connect with client.connect 84.174.76.43:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded