DWG RG-S12587Server sheetchecked 4d ago
Operational Control Center
Offline 84.174.76.43:28015 checked 4d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Operational Control Center, and is it up?
Last seen 4 days 11 hours ago; right now Operational Control Center is offline. For the last 3 full days the record is 0 of 72 hours up, 0% of the time. On 23 October 2026 is when Rust Graphs first saw it.
In which location is Operational Control Center hosted?
A region is not published by Operational Control Center. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 84.174.76.43:28015 is its address.
On which Rust version is Operational Control Center running?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Operational Control Center. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Operational Control Center?
The latest refresh records Operational Control Center as offline, last seen 4 days 11 hours ago. Averaged across seven days, the player count is 1, with a peak of 1.
Against other Rust servers, where is Operational Control Center placed?
Player hours over seven days place Operational Control Center at #12,587, within the top 57% of ranked servers.
Wipe data
What wipe schedule has been recorded for Operational Control Center?
Operational Control Center's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 4 days 12 hours ago.
Rules and settings
Which rules and settings are recorded for Operational Control Center?
No gather rate is stated in the name of Operational Control Center. No limit is published beyond the default: 8 players per group. It runs the pve game mode, no fighting other players. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Operational Control Center loaded?
A procedural map, generated by the game, is what Operational Control Center runs.
Filters
On Rust Graphs, which lists and filters contain Operational Control Center?
These Rust Graphs lists include Operational Control Center: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
On Operational Control Center, what is meant by each tag?
gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon are the tags Operational Control Center publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join Operational Control Center?
Connect with client.connect 84.174.76.43:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp5,ptrak,$r?,v2635,^z,^y,^p,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Gameplay
^p
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.