Fig. 1Players on [EU|ITA] MichRG-S5981-01 · Sheet 1 of 11
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S5981-02 · Sheet 2 of 11
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 27% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S5981-03 · Sheet 3 of 11
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Mon 26 OctSat 24 OctMon 19 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S5981-04 · Sheet 4 of 11
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Mon 26 Oct, 20:06 UTC2d ago
1
–
running
0
Sat 24 Oct, 20:11 UTC4d ago
1
held half
2 days
0
Mon 19 Oct, 06:59 UTC9d ago
1
held half
5.5 days
0
Sat 17 Oct, 11:56 UTC11d ago
1
–
1.8 days
1
Mon 12 Oct, 09:36 UTC16d ago
2
held half
5.1 days
0
Sat 10 Oct, 09:08 UTC18d ago
1
held half
2 days
0
Sun 4 Oct, 14:05 UTC24d ago
1
held half
5.8 days
1
Sun 4 Oct, 07:11 UTC24d ago
1
–
0.3 days
0
Sat 3 Oct, 09:21 UTC25d ago
1
–
0.9 days
0
Fri 2 Oct, 10:20 UTC26d ago
1
–
1 days
0
Wed 16 Sep, 08:13 UTC42d ago
1
halved by day 4
16.1 days
0
Tue 15 Sep, 09:55 UTC43d ago
2
–
0.9 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S5981-05 · Sheet 5 of 11
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for [EU|ITA] Mich, and is it up?
[EU|ITA] Mich is up at this moment. The uptime it reports puts the last restart at about 3 hours ago. For the last 7 full days the record is 111 of 168 hours up, 66% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
2.
What does the recorded performance of [EU|ITA] Mich show?
The last 48 hours give an average of 80 server fps and a floor of 34. Counted at its highest: 143,131 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,146 MB. What players feel as lag is low fps together with a climbing entity count.
3.
In which location is [EU|ITA] Mich hosted?
Europe is where the name of [EU|ITA] Mich points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 84.221.16.135:28015.
4.
What Rust version is recorded for [EU|ITA] Mich?
Rust network protocol 2635 and build 168909 on Windows: that is what [EU|ITA] Mich runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
5.
What player count is recorded on [EU|ITA] Mich?
At the last refresh, [EU|ITA] Mich recorded 0 players across 5 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 1 players.
6.
Against other Rust servers, where is [EU|ITA] Mich placed?
Within the top 27% of all ranked servers: [EU|ITA] Mich at #5,981 for player hours, seven days recorded.
Wipe data
7.
On [EU|ITA] Mich, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
8.
Which times and days are wipes plotted at on [EU|ITA] Mich?
No next wipe can be predicted for [EU|ITA] Mich: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 2 hours ago the current world was made.
Map and rules
9.
Which rules and settings are recorded for [EU|ITA] Mich?
The name of [EU|ITA] Mich records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
10.
Which map has [EU|ITA] Mich loaded?
Size 4,500, custom, on [EU|ITA] Mich: the map file is published and can be downloaded from this page.
Lists and filters
11.
On Rust Graphs, which lists and filters contain [EU|ITA] Mich?
The Rust Graphs lists that carry [EU|ITA] Mich are: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
On [EU|ITA] Mich, what is meant by each tag?
Tags published by [EU|ITA] Mich, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): Slots: 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; rustmaps (Custom tag): The owner or a plugin set this tag; it is not standard Rust. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
13.
By what method do you join [EU|ITA] Mich?
In Rust, press F1 and type client.connect 84.221.16.135:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at https://discord.com/invite/wfgp5uybw7.
NotesAnswered from the figuresRG-S5981-10 · Sheet 10 of 11
Key
Server tags
what each one means
Published asmp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z,rustmaps
Game
gmrust
Game modeSurvival in standard Rust style.
mp5
Max playersSlots: 5.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedThe game is changed by plugins or settings; the listing is Modded.
Other
rustmaps
Custom tagThe owner or a plugin set this tag; it is not standard Rust.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.