Fig. 1Players on R & D Rust serverRG-S6466-01 · Sheet 1 of 12
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S6466-02 · Sheet 2 of 12
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S6466-03 · Sheet 3 of 12
Schedule
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
usual gap20 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1
The first 48 hours of its last wipes
Fri 23 OctSat 3 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
ScheduleExpected wipesRG-S6466-04 · Sheet 4 of 12
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Fri 23 Oct, 13:40 UTC5d ago
1
–
running
0
Sat 3 Oct, 13:50 UTC25d ago
1
halved by day 1
20 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S6466-05 · Sheet 5 of 12
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
What uptime is recorded for R & D Rust server, and is it up?
At this moment R & D Rust server is online. About 5 days 15 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
2.
How does R & D Rust server perform, as measured?
211 server fps on average over the last 48 hours, and never under 195. Counted at its highest: 49,360 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,620 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
What location is recorded for R & D Rust server?
No region is published by R & D Rust server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 84.24.47.72:28015.
4.
On which Rust version is R & D Rust server running?
Rust network protocol 2635 and build 168909 on Windows: that is what R & D Rust server runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
5.
How many players are plotted on R & D Rust server?
At the last refresh, R & D Rust server recorded 0 players across 10 slots. The seven-day mean is 0 players; the peak over the same period is 1.
6.
What rank has been recorded for R & D Rust server?
Over the last seven days, R & D Rust server records #6,466 for player hours: the top 29% of all ranked servers.
Schedules
7.
On R & D Rust server, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.
8.
On R & D Rust server, when do wipes occur?
R & D Rust server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 17 hours ago.
Settings
9.
Which settings does R & D Rust server run, and what rules?
The name of R & D Rust server records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
10.
Which map has R & D Rust server loaded?
R & D Rust server runs a procedural map of size 3,001 with seed 12345, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
11.
Where does R & D Rust server appear among the Rust Graphs lists and filters?
On Rust Graphs, R & D Rust server is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
12.
Which meaning is attached to each tag on R & D Rust server?
The game's server browser reads these tags from R & D Rust server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
13.
By whom is R & D Rust server run?
A pkayadoe.nl hostname is published by R & D Rust server; no other server we track uses it.
How to join
14.
How is R & D Rust server joined?
In Rust, press F1 and type client.connect 84.24.47.72:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at http://rust.pkayadoe.nl.
NotesAnswered from the figuresRG-S6466-11 · Sheet 11 of 12
Key
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
Game modeSurvival in standard Rust style.
mp10
Max playersThe slot count is 10.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
Build168909 is the game build.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code not set.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.