StatusLive Servers online11,819 Players71,592 Populated3,741 Wiped · 3 h133 Interval5 min Date27 OCT 2026

DWG RG-S15895Server sheetchecked 25d ago

nameserver

Offline 84.53.216.90:28015 checked 25d ago

Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,895top 70%
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k2 Oct3 Oct5 Oct6 Oct8 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 12:21 UTC25d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 511 on average
615 / 700
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 340 on average
42 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 337 on average
85 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 316 on average
335 / 400
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 280 on average
148 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 261 on average
139 / 225
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for nameserver, and is it up?

The current state of nameserver is offline, with the last sighting 25 days 9 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 2 October 2026 is when Rust Graphs first saw it.

What location is recorded for nameserver?

There is no region published by nameserver. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 84.53.216.90:28015 is its address.

On which Rust version is nameserver running?

The platform is Windows and the version is Rust network protocol 2632 and build 160556 on nameserver. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on nameserver?

No response from nameserver; the server was last seen 25 days 9 hours ago.

What rank has been recorded for nameserver?

Over the last seven days, nameserver records #15,895 for player hours: the top 70% of all ranked servers.

Wipe data

What is recorded on nameserver on wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

On nameserver, when do wipes occur?

The record of nameserver's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 25 days 9 hours ago.

Map and rules

Which rules and settings are recorded for nameserver?

No gather rate is stated in the name of nameserver. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has nameserver loaded?

nameserver runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain nameserver?

These Rust Graphs lists include nameserver: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On nameserver, what is meant by each tag?

The game's server browser reads these tags from nameserver: gmrust (Game mode): Survival in standard Rust style; mp15 (Max players): Slots: 15; ts8 (Group limit): Teams are capped at 8, the default setting; v2632 (Protocol): Your game must match protocol 2632 to join; cs160556 (Build): 160556 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is nameserver joined?

Enter client.connect 84.53.216.90:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2632,gmrust,cs160556,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp15
Max players Slots: 15.
ts8
Group limit Teams are capped at 8, the default setting.
v2632
Protocol Your game must match protocol 2632 to join.
cs160556
Build 160556 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded