DWG RG-S12882Server sheetchecked 2h ago
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Online 85.1.29.131:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 58% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 41 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 18:12 UTC10d ago | 0 | – | running | 0 |
| Fri 2 Oct, 06:48 UTC26d ago | 1 | halved by day 3 | 16.5 days | 0 |
| Thu 1 Oct, 03:04 UTC27d ago | 0 | – | 1.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE, and is it up?
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE is up at this moment. The uptime it reports puts the last restart at about 2 days 10 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. First seen by Rust Graphs on 13 September 2026.
How does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE perform, as measured?
Average server fps over the last 48 hours is 164; the lowest was 135. Counted at its highest: 49,367 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,883 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
A region is not published by REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.1.29.131:28015.
On which Rust version is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE running?
Rust network protocol 2635 and build 168909 on Linux: that is what REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
Current player count on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: 1, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 1. Averaged over the last 48 hours, the player count is highest at 17:00 UTC: 1 players.
In the rankings, which position does REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE hold?
Player hours over seven days place REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE at #12,882, within the top 58% of ranked servers.
Wipe times
What is recorded on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE on wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. At 41 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 3.
What wipe schedule has been recorded for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
No next wipe can be predicted for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 10 days ago.
Rules and settings
Which rules and settings are recorded for REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
No gather rate is stated in the name of REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.
Which map has REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE loaded?
Size 3,000 with seed 190440001: that is the procedural map REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
These Rust Graphs lists include REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE?
The game's server browser reads these tags from REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE joined?
In Rust, press F1 and type client.connect 85.1.29.131:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.