StatusLive Servers online11,791 Players67,584 Populated3,634 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S1551Server sheetchecked 9m ago

LOST RUST PVE

Online 85.12.211.252:28015 checked 9m ago

biweekly wipes moddedoxidepve
Connect
Players now 0/ 100 0% full
7-day average4peak 12
Rank#1,551top 7%
Last wipe13d agobiweekly schedule
Next wipe18hThu 29 Oct, 16:24 UTC
Fig. 1

Players

AveragePeak
0510152022:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on LOST RUST PVE
Fig. 2

Server performance

02040608022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 16:24 UTC, in 18h. Its biweekly schedule tag · low confidence

usual gap12.3 daysbetween real wipes
on rhythm67%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 10.5

Coming wipes

  1. 18hThu 29 Oct, 16:24 UTC
  2. 7d 21hThu 5 Nov, 19:00 UTCFW
  3. 14d 18hThu 12 Nov, 16:24 UTC
  4. 28d 18hThu 26 Nov, 16:24 UTC
  5. 35d 21hThu 3 Dec, 19:00 UTCFW
  6. 42d 18hThu 10 Dec, 16:24 UTC

The first 48 hours of its last wipes

Thu 15 OctSat 3 OctThu 1 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 11, 21 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:24 UTC13d ago 11 – running 3
Sat 3 Oct, 08:45 UTC25d ago 15 halved by day 10 12.3 days 5
Thu 1 Oct, 18:25 UTC FW27d ago 15 – 1.6 days 3
Thu 17 Sep, 16:23 UTC41d ago 12 halved by day 11 14.1 days 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 248 on average
255 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 238 on average
259 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
100 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
19 / 200
05
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
31 / 100
06 52 / 250
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is LOST RUST PVE, and is it online now?

Right now, LOST RUST PVE is recorded as online. Counted from its reported uptime, the last restart was about 19 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of LOST RUST PVE show?

56 server fps on average over the last 48 hours, and never under 30. Counted at its highest: 142,988 entities, buildings, deployables and the rest of the world included. 3,981 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is LOST RUST PVE hosted?

There is no region published by LOST RUST PVE. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.12.211.252:28015 is its address.

What Rust version is recorded for LOST RUST PVE?

Rust network protocol 2635 and build 168909 on Linux: that is what LOST RUST PVE runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on LOST RUST PVE?

Current player count on LOST RUST PVE: 0, of 100 slots. Averaged across seven days, the player count is 4, with a peak of 12. Over the last 48 hours the busiest hour was 14:00 UTC, at an average of 11 players.

Against other Rust servers, where is LOST RUST PVE placed?

Player hours over seven days place LOST RUST PVE at #1,551, within the top 7% of ranked servers.

Wipe data

What happens on LOST RUST PVE on the day of a wipe?

At their busiest, its recent wipes drew 14 players on average. At 21 hours after the latest wipe the crowd was at its peak. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 10.5 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for LOST RUST PVE?

Too few of LOST RUST PVE's wipes are on record for its schedule to be confirmed, so its tag is followed for the prediction. On Thursday 29 October at 16:24 UTC its next wipe is due. The current world has been in use since 13 days 5 hours ago. Its tags give a wipe schedule of one wipe every two weeks.

Map and rules

What settings and rules apply on LOST RUST PVE?

Gather rate for LOST RUST PVE: not stated in the name. The group limit is 8 players, the game's default. pve, no fighting other players, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for LOST RUST PVE?

LOST RUST PVE runs a procedural map of size 4,250 with seed 630951396, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

Where does LOST RUST PVE appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry LOST RUST PVE are: Modded Rust servers and PvE Rust servers, plotted. It is returned by these filters on the server list: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on LOST RUST PVE?

The game's server browser reads these tags from LOST RUST PVE: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): 100 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is LOST RUST PVE joined?

Enter client.connect 85.12.211.252:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://lostrust.online/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players 100 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded