DWG RG-S15323Server sheetchecked 12m ago
RustServer
Online 85.131.244.66:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 09:13 UTC24d ago | 0 | – | running | 0 |
| Tue 15 Sep, 22:32 UTC42d ago | 0 | – | 18.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is RustServer online, and what uptime has been recorded?
RustServer is up at this moment. Counted from its reported uptime, the last restart was about 10 days 18 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of RustServer show?
164 server fps on average over the last 48 hours, and never under 111. Counted at its highest: 49,828 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,889 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for RustServer?
No region is published by RustServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.131.244.66:28015.
What Rust version is recorded for RustServer?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on RustServer. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on RustServer?
Current player count on RustServer: 0, of 50 slots. The seven-day mean on this server is 0 players.
What rank has been recorded for RustServer?
Over the last seven days, RustServer records #15,323 for player hours: the top 69% of all ranked servers.
Wipe times
On RustServer, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for RustServer?
Too few wipes are on record for RustServer to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 24 days 11 hours ago.
Rules and settings
What settings and rules apply on RustServer?
The name of RustServer records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for RustServer?
Size 3,000 with seed 19686: that is the procedural map RustServer runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does RustServer appear among the Rust Graphs lists and filters?
These Rust Graphs lists include RustServer: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Which meaning is attached to each tag on RustServer?
gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags RustServer publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
What is the way to connect to RustServer?
Enter client.connect 85.131.244.66:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.