DWG RG-S15022Server sheetchecked 12m ago
zero server private
Online 85.131.246.208:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for zero server private, and is it up?
At this moment zero server private is online. The uptime it reports puts the last restart at about 8 hours ago. The first sighting of it by Rust Graphs was on 27 October 2026.
Is zero server private stable in the figures recorded?
The last 48 hours give an average of 232 server fps and a floor of 217. Counted at its highest: 16,194 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,037 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for zero server private?
There is no region published by zero server private. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.131.246.208:28015.
On which Rust version is zero server private running?
Rust network protocol 2635 and build 168909 on Linux: that is what zero server private runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on zero server private?
At the last refresh, zero server private recorded 0 players across 5 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 14:00 UTC, averaging 0 players.
In the rankings, which position does zero server private hold?
Player hours over seven days place zero server private at #15,022, within the top 68% of ranked servers.
Schedules
Which times and days are wipes plotted at on zero server private?
zero server private's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 12 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for zero server private?
Gather rate for zero server private: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for zero server private?
Seed 1984981545 and size 2,000 define the procedural map zero server private generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain zero server private?
On Rust Graphs, zero server private is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on zero server private?
gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags zero server private publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is zero server private joined?
In Rust, press F1 and type client.connect 85.131.246.208:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.