StatusLive Servers online11,621 Players36,954 Populated2,901 Wiped · 3 h57 Interval5 min Date28 OCT 2026

DWG RG-S15022Server sheetchecked 12m ago

zero server private

Online 85.131.246.208:28015 checked 12m ago

Connect
Players now 0/ 5 0% full
7-day average0peak 1
Rank#15,022top 68%
Last wipe12h agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeakWipe
00.250.50.75114:0016:0019:0021:0000:0002:00Wiped Tue 27 Oct, 14:33 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on zero server private
Fig. 2

Server performance

Server fpsWipe
010020030040014:0016:0019:0021:0000:0002:00Wiped Tue 27 Oct, 14:33 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 530 on average
231 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 329 on average
15 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 327 on average
23 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
113 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
45 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
43 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for zero server private, and is it up?

At this moment zero server private is online. The uptime it reports puts the last restart at about 8 hours ago. The first sighting of it by Rust Graphs was on 27 October 2026.

Is zero server private stable in the figures recorded?

The last 48 hours give an average of 232 server fps and a floor of 217. Counted at its highest: 16,194 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,037 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for zero server private?

There is no region published by zero server private. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.131.246.208:28015.

On which Rust version is zero server private running?

Rust network protocol 2635 and build 168909 on Linux: that is what zero server private runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on zero server private?

At the last refresh, zero server private recorded 0 players across 5 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 14:00 UTC, averaging 0 players.

In the rankings, which position does zero server private hold?

Player hours over seven days place zero server private at #15,022, within the top 68% of ranked servers.

Schedules

Which times and days are wipes plotted at on zero server private?

zero server private's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 12 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for zero server private?

Gather rate for zero server private: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

What is the map for zero server private?

Seed 1984981545 and size 2,000 define the procedural map zero server private generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain zero server private?

On Rust Graphs, zero server private is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on zero server private?

gmrust (Game mode): Survival in standard Rust style; mp5 (Max players): The slot count is 5; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set are the tags zero server private publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is zero server private joined?

In Rust, press F1 and type client.connect 85.131.246.208:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp5
Max players The slot count is 5.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded