DWG RG-S15373Server sheetchecked 2h ago
Rust Server
Online 85.131.252.191:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 04:06 UTC24d ago | 0 | – | running | 0 |
| Tue 15 Sep, 15:52 UTC43d ago | 0 | – | 18.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Rust Server, and is it up?
Rust Server is up at this moment. The uptime it reports puts the last restart at about 10 days 19 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does Rust Server perform, as measured?
192 server fps on average over the last 48 hours, and never under 118. Counted at its highest: 48,394 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,981 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for Rust Server?
A region is not published by Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.131.252.191:28015 is its address.
What Rust version is recorded for Rust Server?
On Linux, Rust Server runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.
Population
How many players are plotted on Rust Server?
Current player count on Rust Server: 0, of 1 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Rust Server?
Within the top 69% of all ranked servers: Rust Server at #15,373 for player hours, seven days recorded.
Wipe times
What happens on Rust Server on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Rust Server?
Rust Server's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 24 days 15 hours ago.
Settings
Which rules and settings are recorded for Rust Server?
Gather rate for Rust Server: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map has Rust Server loaded?
Seed 50000 and size 3,000 define the procedural map Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Rust Server?
On Rust Graphs, Rust Server is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On Rust Server, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to Rust Server?
Connect with client.connect 85.131.252.191:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp1
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.