StatusLive Servers online11,694 Players45,403 Populated3,140 Wiped · 3 h97 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 10m ago

Necochi Server

Online 85.131.253.127:28015 checked 10m ago

moddedoxidepve
Connect
Players now 0/ 5 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe54d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Necochi Server
Fig. 2

Server performance

010020030040001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
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315 / 2000
02
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 239 on average
151 / 2000
03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
147 / 200
04
【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 60 on average
12 / 200
05 63 / 300
06
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 51 on average
17 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Necochi Server online, and what uptime has been recorded?

At this moment Necochi Server is online. About 11 days 4 hours ago is when it last restarted, measured from the uptime it reports. 144 of 168 hours up over the last 7 full days, which is 86% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

Is Necochi Server stable in the figures recorded?

The last 48 hours give an average of 203 server fps and a floor of 116. Counted at its highest: 49,868 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,644 MB. Players feel low fps and a climbing entity count as lag.

In which location is Necochi Server hosted?

There is no region published by Necochi Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.131.253.127:28015.

On which Rust version is Necochi Server running?

On Linux, Necochi Server runs Rust network protocol 2633 and build 162929. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Necochi Server?

0 of 5 slots on Necochi Server are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for Necochi Server?

Within the top 69% of all ranked servers: Necochi Server at #15,349 for player hours, seven days recorded.

Wipe data

What wipe schedule has been recorded for Necochi Server?

Necochi Server's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 54 days 8 hours ago.

Rules and settings

Which rules and settings are recorded for Necochi Server?

The name of Necochi Server records no gather rate. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Necochi Server played?

Size 3,000 with seed 50000: that is the procedural map Necochi Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Necochi Server?

The Rust Graphs lists that carry Necochi Server are: Modded Rust servers and PvE Rust servers, plotted. On the server list, these filters bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Necochi Server?

Tags published by Necochi Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): To join, your game must be on protocol 2633; cs162929 (Build): The game build is 162929; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Necochi Server?

In Rust, press F1 and type client.connect 85.131.253.127:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2633,^p,gmrust,cs162929,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players The slot count is 5.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol To join, your game must be on protocol 2633.
cs162929
Build The game build is 162929.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded