DWG RG-S15373Server sheetchecked 2h ago
RustServer
Online 85.131.253.153:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 20:25 UTC21d ago | 0 | – | running | 0 |
| Thu 17 Sep, 23:19 UTC40d ago | 0 | – | 18.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for RustServer, and is it up?
At this moment RustServer is online. About 10 days 19 hours ago is when it last restarted, measured from the uptime it reports. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.
Is RustServer stable in the figures recorded?
Average server fps over the last 48 hours is 191; the lowest was 39. Counted at its highest: 49,616 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,859 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RustServer?
A region is not published by RustServer. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 85.131.253.153:28015 is its address.
On which Rust version is RustServer running?
Rust network protocol 2634 and build 167781 on Linux: that is what RustServer runs. The same protocol is required for joining, and Steam updates your game to it.
Player data
What player count is recorded on RustServer?
0 of 50 slots on RustServer are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is RustServer placed?
Over the last seven days, RustServer records #15,373 for player hours: the top 69% of all ranked servers.
Wipe data
What is recorded on RustServer on wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On RustServer, when do wipes occur?
Too few wipes are on record for RustServer to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 21 days 22 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for RustServer?
The name of RustServer records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.
Which map has RustServer loaded?
Size 3,000 with seed 19686: that is the procedural map RustServer runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does RustServer appear among the Rust Graphs lists and filters?
On Rust Graphs, RustServer is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On RustServer, what is meant by each tag?
Tags published by RustServer, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): Slots: 50; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is RustServer joined?
Connect with client.connect 85.131.253.153:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2634,gmrust,cs167781,ts8
Game
gmrust
mp50
ts8
v2634
cs167781
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.