StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h90 Interval5 min Date28 OCT 2026

DWG RG-S8703Server sheetchecked 1h ago

servertioM/5x

Online 85.138.89.47:28015 checked 1h ago

5x monthly wipes vanillamoddedcarbonpve
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#8,703top 39%
Last wipe2h agomonthly schedule
Next wipe8d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75119:0022:0016:0019:0021:0017:00

Hourly average and peak, UTC.

Fig. 1Players on servertioM/5x
Fig. 2

Server performance

05010015020019:0022:0016:0019:0021:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 39% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 0h. The force wipe · high confidence

usual gap1 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak0players, last three wipes

Coming wipes

  1. 8d 0hThu 5 Nov, 19:00 UTCFW
  2. 36d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

Mon 26 OctMon 5 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 15:39 UTC2h ago – – running 0
Tue 27 Oct, 16:52 UTC1d ago – – – 1
Mon 26 Oct, 15:34 UTC2d ago 1 – 1.1 days 0
Thu 22 Oct, 13:34 UTC6d ago – – – 0
Wed 21 Oct, 16:31 UTC7d ago – – – 0
Tue 20 Oct, 15:50 UTC8d ago – – – 0
Sun 18 Oct, 21:19 UTC9d ago – – – 0
Sun 18 Oct, 10:34 UTC10d ago – – – 0
Sat 17 Oct, 08:49 UTC11d ago – – – 0
Fri 16 Oct, 18:19 UTC12d ago – – – 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is servertioM/5x, and is it online now?

Right now, servertioM/5x is recorded as online. The uptime it reports puts the last restart at about 32 minutes ago. 22 of 168 hours up over the last 7 full days, which is 13% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does servertioM/5x perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 17. Counted at its highest: 95,889 entities, buildings, deployables and the rest of the world included. 2,094 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is servertioM/5x hosted?

A region is not published by servertioM/5x. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.138.89.47:28015.

On which Rust version is servertioM/5x running?

Rust network protocol 2635 and build 168909 on Windows: that is what servertioM/5x runs. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for servertioM/5x?

At the last refresh, servertioM/5x recorded 0 players across 100 slots. The seven-day mean is 0 players; the peak over the same period is 1. Averaged over the last 48 hours, the player count is highest at 20:00 UTC: 1 players.

Against other Rust servers, where is servertioM/5x placed?

Player hours over seven days place servertioM/5x at #8,703, within the top 39% of ranked servers.

Wipe data

What is recorded on servertioM/5x on wipe day?

The recent wipes averaged a busiest count of 0 players. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for servertioM/5x?

Once a month, with the force wipe, is when servertioM/5x wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 2 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.

Rules and settings

What settings and rules apply on servertioM/5x?

The name records 5x gather for servertioM/5x. The group limit is 8 players, the game's default. It runs the pve game mode, no fighting other players. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. It describes itself as vanilla, by which it means rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

What is the map for servertioM/5x?

servertioM/5x runs a procedural map of size 4,000 with seed 746654356, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does servertioM/5x appear among the Rust Graphs lists and filters?

These Rust Graphs lists include servertioM/5x: 5x Rust servers, by gather rate, Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours; Gather rate: 5x.

Which meaning is attached to each tag on servertioM/5x?

The game's server browser reads these tags from servertioM/5x: gmvanilla (Game mode): Survival, vanilla style; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^p (PvE): No player combat: the threat comes from the world; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join servertioM/5x?

Enter client.connect 85.138.89.47:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^m,^v,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Survival, vanilla style.
mp100
Max players The slot count is 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded