DWG RG-S7734Server sheetchecked 10m ago
Gamed!de
Online 85.14.194.1:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 35% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 19:12 UTC9d ago | 1 | – | running | 0 |
| Sun 18 Oct, 10:12 UTC9d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is Gamed!de, and is it online now?
Right now, Gamed!de is recorded as online. The uptime it reports puts the last restart at about 2 days 14 hours ago. 69 of 168 hours up over the last 7 full days, which is 41% of the time. First seen by Rust Graphs on 17 October 2026.
Is Gamed!de stable in the figures recorded?
The last 48 hours give an average of 30 server fps and a floor of 26. Counted at its highest: 31,550 entities, buildings, deployables and the rest of the world included. 1,730 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Gamed!de hosted?
No region is published by Gamed!de. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.14.194.1:28015.
What Rust version is recorded for Gamed!de?
On Linux, Gamed!de runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
How many players are plotted on Gamed!de?
0 of 8 slots on Gamed!de are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is Gamed!de placed?
Over the last seven days, Gamed!de records #7,734 for player hours: the top 35% of all ranked servers.
Wipe times
What happens on Gamed!de on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked.
On Gamed!de, when do wipes occur?
The record of Gamed!de's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 9 days 10 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Gamed!de?
No gather rate is stated in the name of Gamed!de. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.
What is the map for Gamed!de?
Seed 6738 and size 2,500 define the procedural map Gamed!de generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Gamed!de?
These Rust Graphs lists include Gamed!de: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Which meaning is attached to each tag on Gamed!de?
The game's server browser reads these tags from Gamed!de: gmrust (Game mode): Survival in standard Rust style; mp8 (Max players): The slot count is 8; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
By what method do you join Gamed!de?
Enter client.connect 85.14.194.1:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp8,ptrak,$r?,v2635,gmrust,cs168909,ts8
Game
gmrust
mp8
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.