StatusLive Servers online11,841 Players77,907 Populated3,836 Wiped · 3 h159 Interval5 min Date27 OCT 2026

DWG RG-S15400Server sheetchecked 8m ago

Gamed!de

Online 85.14.194.222:28015 checked 8m ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,400top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Fig. 1Players on Gamed!de
Fig. 2

Server performance

01020304022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Gamed!de, and is it up?

Gamed!de is up at this moment. About 6 days 19 hours ago is when it last restarted, measured from the uptime it reports. For the last 6 full days the record is 144 of 144 hours up, 100% of the time. First seen by Rust Graphs on 20 October 2026.

How does Gamed!de perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 31,146 entities, buildings, deployables and the rest of the world included. 2,221 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Gamed!de?

A region is not published by Gamed!de. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.14.194.222:28015 is its address.

What Rust version is recorded for Gamed!de?

On Linux, Gamed!de runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Gamed!de?

At the last refresh, Gamed!de recorded 0 players across 10 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does Gamed!de hold?

Over the last seven days, Gamed!de records #15,400 for player hours: the top 69% of all ranked servers.

Wipe data

What wipe schedule has been recorded for Gamed!de?

Gamed!de's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 6 days 21 hours ago.

Settings

Which rules and settings are recorded for Gamed!de?

Gather rate for Gamed!de: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Gamed!de loaded?

Gamed!de runs a procedural map of size 2,500 with seed 6738, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain Gamed!de?

These Rust Graphs lists include Gamed!de: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

On Gamed!de, what is meant by each tag?

Tags published by Gamed!de, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Gamed!de?

Connect with client.connect 85.14.194.222:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded