DWG RG-S15318Server sheetchecked 10m ago
4Netplayers Rust Server
Online 85.14.206.27:23400 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 10:11 UTC14d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for 4Netplayers Rust Server, and is it up?
4Netplayers Rust Server is up at this moment. The uptime it reports puts the last restart at about 4 days 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
How does 4Netplayers Rust Server perform, as measured?
The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 99,315 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,053 MB. Players feel low fps and a climbing entity count as lag.
In which location is 4Netplayers Rust Server hosted?
A region is not published by 4Netplayers Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.14.206.27:23400.
What Rust version is recorded for 4Netplayers Rust Server?
On Linux, 4Netplayers Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on 4Netplayers Rust Server?
0 of 16 slots on 4Netplayers Rust Server are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is 4Netplayers Rust Server placed?
Within the top 69% of all ranked servers: 4Netplayers Rust Server at #15,318 for player hours, seven days recorded.
Wipe times
What happens on 4Netplayers Rust Server on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for 4Netplayers Rust Server?
The record of 4Netplayers Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 14 days 1 hours ago the current world was made.
Settings
What settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.
Which map has 4Netplayers Rust Server loaded?
Size 4,000 with seed 2147483647: that is the procedural map 4Netplayers Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 4Netplayers Rust Server: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On 4Netplayers Rust Server, what is meant by each tag?
The game's server browser reads these tags from 4Netplayers Rust Server: gmvanilla (Game mode): This is vanilla survival; mp16 (Max players): The slot count is 16; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join 4Netplayers Rust Server?
In Rust, press F1 and type client.connect 85.14.206.27:23400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp16,ptrak,$r?,v2635,gmvanilla,cs168909,ts8
Game
gmvanilla
mp16
ts8
v2635
cs168909
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.