DWG RG-S15326Server sheetchecked 5d ago
4Netplayers Rust Server - OK
Offline 85.14.216.17:21100 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #619 of the quad servers (top 75%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 04:04 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for 4Netplayers Rust Server - OK, and is it up?
Last seen 5 days 21 hours ago; right now 4Netplayers Rust Server - OK is offline. 40 of 168 hours up over the last 7 full days, which is 24% of the time. On 17 September 2026 is when Rust Graphs first saw it.
What location is recorded for 4Netplayers Rust Server - OK?
A region is not published by 4Netplayers Rust Server - OK. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 85.14.216.17:21100 is its address.
What Rust version is recorded for 4Netplayers Rust Server - OK?
Rust network protocol 2634 and build 167781 on Linux: that is what 4Netplayers Rust Server - OK runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on 4Netplayers Rust Server - OK?
The latest refresh records 4Netplayers Rust Server - OK as offline, last seen 5 days 21 hours ago. The seven-day mean on this server is 0 players.
Against other Rust servers, where is 4Netplayers Rust Server - OK placed?
Over the last seven days, 4Netplayers Rust Server - OK records #15,326 for player hours: the top 69% of all ranked servers. Ranked #619 among quad servers.
Wipe times
What happens on 4Netplayers Rust Server - OK on the day of a wipe?
The recent wipes averaged a busiest count of 1 players. 7 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on 4Netplayers Rust Server - OK?
The record of 4Netplayers Rust Server - OK's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 27 days 9 hours ago.
Settings
Which rules and settings are recorded for 4Netplayers Rust Server - OK?
No gather rate is stated in the name of 4Netplayers Rust Server - OK. A group tops out at 4 players (quad). It runs the softcore game mode, Part of your loot is kept: Facepunch's easier mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
On which map is 4Netplayers Rust Server - OK played?
Size 4,000 with seed 1234567890: that is the procedural map 4Netplayers Rust Server - OK runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Filters
Where does 4Netplayers Rust Server - OK appear among the Rust Graphs lists and filters?
These Rust Graphs lists include 4Netplayers Rust Server - OK: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
On 4Netplayers Rust Server - OK, what is meant by each tag?
gmsoftcore (Game mode): An easier ruleset: softcore; mp10 (Max players): The slot count is 10; ts4 (Group limit): The team limit is 4; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers Rust Server - OK publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
How is 4Netplayers Rust Server - OK joined?
Enter client.connect 85.14.216.17:21100 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmsoftcore,cs167781,ts4,^o^z
Game
gmsoftcore
mp10
ts4
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.