StatusLive Servers online11,623 Players38,505 Populated2,822 Wiped · 3 h135 Interval5 min Date30 OCT 2026

DWG RG-S7194Server sheetchecked 9m ago

4Netplayers Rust Server AndyGnbg

Online 85.14.216.7:22400 checked 9m ago

moddedoxidepve
Connect
Players now 0/ 10 0% full
7-day average0peak 1
Rank#7,194top 32%
No wipesresets5 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
00.250.50.75106:0015:0001:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server AndyGnbg
Fig. 2

Server performance

01020304006:0015:0001:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 15:24 UTC13h ago – – – 1
Thu 29 Oct, 14:57 UTC14h ago – – – 0
Mon 26 Oct, 14:22 UTC3d ago 1 halved by day 1 3 days 1
Sun 25 Oct, 12:00 UTC4d ago – – – 1
Sun 25 Oct, 07:29 UTC4d ago 1 – 1.3 days 0
Sat 3 Oct, 12:50 UTC26d ago 1 halved by day 8 21.8 days 0
Fri 2 Oct, 14:18 UTC27d ago – – – 0
Fri 2 Oct, 12:39 UTC27d ago 1 – 1 days 1
Thu 1 Oct, 18:12 UTC FW28d ago 1 – 0.8 days 0
Sun 20 Sep, 11:22 UTC39d ago 2 halved by day 4 11.3 days 0
Table 1Wipe log
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the same kind of game, then region, group limit, rate and wipes
01
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for 4Netplayers Rust Server AndyGnbg, and is it up?

Right now, 4Netplayers Rust Server AndyGnbg is recorded as online. The uptime it reports puts the last restart at about 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

Is 4Netplayers Rust Server AndyGnbg stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 32,626 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,674 MB. Players feel low fps and a climbing entity count as lag.

In which location is 4Netplayers Rust Server AndyGnbg hosted?

A region is not published by 4Netplayers Rust Server AndyGnbg. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 85.14.216.7:22400.

What Rust version is recorded for 4Netplayers Rust Server AndyGnbg?

Rust network protocol 2635 and build 168909 on Linux: that is what 4Netplayers Rust Server AndyGnbg runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for 4Netplayers Rust Server AndyGnbg?

Current player count on 4Netplayers Rust Server AndyGnbg: 0, of 10 slots. The seven-day mean is 0 players; the peak over the same period is 1. Over the last 48 hours the busiest hour was 15:00 UTC, at an average of 0 players.

What rank has been recorded for 4Netplayers Rust Server AndyGnbg?

Within the top 32% of all ranked servers: 4Netplayers Rust Server AndyGnbg at #7,194 for player hours, seven days recorded.

Wipe times

On 4Netplayers Rust Server AndyGnbg, when do wipes occur?

None of the resets at 4Netplayers Rust Server AndyGnbg, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Map and rules

Which rules and settings are recorded for 4Netplayers Rust Server AndyGnbg?

No gather rate is stated in the name of 4Netplayers Rust Server AndyGnbg. No limit is published beyond the default: 8 players per group. pve, no fighting other players, is the game mode. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Rust Server AndyGnbg?

Seed 57587475 and size 2,450 define the procedural map 4Netplayers Rust Server AndyGnbg generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does 4Netplayers Rust Server AndyGnbg appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry 4Netplayers Rust Server AndyGnbg are: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On 4Netplayers Rust Server AndyGnbg, what is meant by each tag?

Tags published by 4Netplayers Rust Server AndyGnbg, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^p (PvE): No player combat: the threat comes from the world; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is 4Netplayers Rust Server AndyGnbg joined?

In Rust, press F1 and type client.connect 85.14.216.7:22400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE No player combat: the threat comes from the world.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded