StatusLive Servers online11,879 Players96,692 Populated4,099 Wiped · 3 h168 Interval5 min Date27 OCT 2026

DWG RG-S15561Server sheetchecked 16d ago

EACPatchTest

Offline 85.175.226.51:29000 checked 16d ago

Connect
Players now 1/ 50 2% full
7-day average0peak –
Rank#15,561top 70%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on EACPatchTest
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 15:42 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 499 on average
815 / 850
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 349 on average
61 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 343 on average
124 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 313 on average
534 / 575
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 282 on average
313 / 350
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 257 on average
217 / 325
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is EACPatchTest, and is it online now?

Last seen 16 days 1 hours ago; right now EACPatchTest is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 11 October 2026 is when Rust Graphs first saw it.

What location is recorded for EACPatchTest?

A region is not published by EACPatchTest. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.175.226.51:29000.

On which Rust version is EACPatchTest running?

The platform is Windows and the version is Rust network protocol 2634 and build 167398 on EACPatchTest. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for EACPatchTest?

No response from EACPatchTest; the server was last seen 16 days 1 hours ago.

In the rankings, which position does EACPatchTest hold?

Player hours over seven days place EACPatchTest at #15,561, within the top 70% of ranked servers.

Wipe times

What happens on EACPatchTest on the day of a wipe?

The recent wipes averaged a busiest count of 1 players. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on EACPatchTest?

EACPatchTest's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 16 days 2 hours ago.

Map and rules

Which rules and settings are recorded for EACPatchTest?

Gather rate for EACPatchTest: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has EACPatchTest loaded?

EACPatchTest runs a procedural map, which the game generates.

Filters

Where does EACPatchTest appear among the Rust Graphs lists and filters?

These Rust Graphs lists include EACPatchTest: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Which meaning is attached to each tag on EACPatchTest?

The game's server browser reads these tags from EACPatchTest: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is EACPatchTest joined?

In Rust, press F1 and type client.connect 85.175.226.51:29000 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs167398
Build The game build is 167398.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded