48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S8590-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 39% of all ranked servers, top 74% in EU. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S8590-03 · Sheet 3 of 10
Schedule
Wipe schedule
force wipes only
Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h.
The force wipe · high confidence
usual gap1.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak4players, last three wipes
crowd held0%else halves by day 1
Coming wipes
7d 18hThu 5 Nov, 19:00 UTCFW
35d 18hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Sun 18 OctTue 13 OctMon 12 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 3, 42 hours in.
ScheduleExpected wipesRG-S8590-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sun 18 Oct, 01:27 UTC10d ago
3
–
running
0
Tue 13 Oct, 20:07 UTC15d ago
4
halved by day 1
4.2 days
0
Mon 12 Oct, 20:30 UTC16d ago
4
–
1 days
0
Mon 12 Oct, 00:13 UTC16d ago
4
–
0.8 days
0
Sun 11 Oct, 15:53 UTC17d ago
1
–
0.3 days
1
Sat 10 Oct, 19:07 UTC18d ago
1
–
0.9 days
0
Fri 2 Oct, 18:18 UTC26d ago
3
halved by day 1
8 days
1
Wed 30 Sep, 17:34 UTC28d ago
2
held half
2 days
2
Sat 26 Sep, 19:34 UTC32d ago
5
halved by day 1
3.9 days
0
Mon 14 Sep, 15:48 UTC44d ago
3
halved by day 1
12.2 days
0
Sun 13 Sep, 19:40 UTC45d ago
3
–
0.8 days
0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S8590-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
At this moment Rust is online. Counted from its reported uptime, the last restart was about 12 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. First seen by Rust Graphs on 13 September 2026.
2.
What does the recorded performance of Rust show?
The last 48 hours give an average of 59 server fps and a floor of 59. Counted at its highest: 14,790 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,482 MB. A climbing entity count and low fps are the source of what players feel as lag.
3.
What location is recorded for Rust?
In Europe Rust lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 85.175.6.244:28400.
4.
On which Rust version is Rust running?
Rust network protocol 2635 and build 168909 on Windows: that is what Rust runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
5.
What player count is recorded on Rust?
0 of 100 slots on Rust are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 18:00 UTC, averaging 1 players.
6.
Against other Rust servers, where is Rust placed?
The same seven-day player-hour count places Rust at #2,149 within Europe, #8,590 across all ranked servers and in the top 39% of them.
Wipe times
7.
On Rust, what does the data show for wipe day?
At their busiest, its recent wipes drew 4 players on average. 42 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
8.
What wipe schedule has been recorded for Rust?
The force wipe is the only wipe at Rust, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 10 days 21 hours ago the current world was made. Its tags give a wipe schedule of one wipe per month.
Settings
9.
Which rules and settings are recorded for Rust?
No gather rate is stated in the name of Rust. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
10.
What is the map for Rust?
Size 2,000 with seed 1337: that is the procedural map Rust runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
11.
Where does Rust appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Rust: Europe servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Europe; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
12.
On Rust, what is meant by each tag?
Tags published by Rust, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded; EU (Europe): The browser's listing places it under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
13.
What is the way to connect to Rust?
In Rust, press F1 and type client.connect 85.175.6.244:28400 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
NotesAnswered from the figuresRG-S8590-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp100,ptrak,$r?,v2635,^m,EU,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp100
Max playersSlots: 100.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
BuildBuild: 168909.
ptrak
NetworkingThe network layer is RakNet, the game's standard.
$r?
Region codeThe region code field is empty.
Wipe schedule
^m
MonthlyMonthly wipes, on Facepunch's force wipe.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Region
EU
EuropeThe browser's listing places it under Europe.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.