StatusLive Servers online11,720 Players57,954 Populated3,334 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S14671Server sheetchecked 6m ago

Zeraworld

Online 85.190.128.11:10400 checked 6m ago

Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#14,671top 66%
Last wipe5d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123411:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Zeraworld
Fig. 2

Server performance

02.557.51011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 66% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
421 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
339 / 350
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
34 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
29 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
51 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
145 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Zeraworld, and is it online now?

Zeraworld is up at this moment. About 4 hours ago is when it last restarted, measured from the uptime it reports. 119 of 120 hours up over the last 5 full days, which is 99% of the time. On 23 October 2026 is when Rust Graphs first saw it.

Is Zeraworld stable in the figures recorded?

The last 48 hours give an average of 10 server fps and a floor of 10. Counted at its highest: 65,663 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,976 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is Zeraworld hosted?

No region is published by Zeraworld. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.190.128.11:10400.

On which Rust version is Zeraworld running?

Rust network protocol 2635 and build 168909 on Windows: that is what Zeraworld runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Zeraworld?

0 of 50 slots on Zeraworld are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 1.

Against other Rust servers, where is Zeraworld placed?

Within the top 66% of all ranked servers: Zeraworld at #14,671 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Zeraworld?

Zeraworld's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 5 days 14 hours ago.

Map and rules

What settings and rules apply on Zeraworld?

No gather rate is stated in the name of Zeraworld. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is on: that is Valve's anti-cheat.

Which map has Zeraworld loaded?

Size 3,500 with seed 6738: that is the procedural map Zeraworld runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Zeraworld?

The Rust Graphs lists that carry Zeraworld are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Zeraworld?

Tags published by Zeraworld, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to Zeraworld?

Enter client.connect 85.190.128.11:10400 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players Slots: 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded