StatusLive Servers online11,801 Players69,381 Populated3,608 Wiped · 3 h186 Interval5 min Date29 OCT 2026

DWG RG-S6154Server sheetchecked 14h ago

>>TGC<<

Offline 85.190.160.9:10500 checked 14h ago

Connect
Players now 1/ 20 5% full
7-day average1peak 2
Rank#6,154top 28%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
00.511.5221:0022:0020:0021:0022:00

Hourly average and peak, UTC.

Fig. 1Players on >>TGC<<
Fig. 2

Server performance

01020304021:0022:0020:0021:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct17 Oct20 Oct23 Oct26 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 513 on average
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02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 238 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is >>TGC<<, and is it online now?

>>TGC<< is offline at this moment; 14 hours ago is when it was last seen. The uptime it reports puts the last restart at about 1 hours ago. 20 of 168 hours up over the last 7 full days, which is 12% of the time. First seen by Rust Graphs on 14 October 2026.

Is >>TGC<< stable in the figures recorded?

Average server fps over the last 48 hours is 32; the lowest was 30. Counted at its highest: 65,251 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,379 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for >>TGC<<?

There is no region published by >>TGC<<. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 85.190.160.9:10500.

What Rust version is recorded for >>TGC<<?

Rust network protocol 2635 and build 168909 on Windows: that is what >>TGC<< runs. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on >>TGC<<?

The latest refresh records >>TGC<< as offline, last seen 14 hours ago. Averaged across seven days, the player count is 1, with a peak of 2. The 48-hour peak falls at 21:00 UTC, averaging 2 players.

What rank has been recorded for >>TGC<<?

Within the top 28% of all ranked servers: >>TGC<< at #6,154 for player hours, seven days recorded.

Schedules

On >>TGC<<, when do wipes occur?

The record of >>TGC<<'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 14 days 19 hours ago the current world was made.

Settings

Which rules and settings are recorded for >>TGC<<?

No gather rate is stated in the name of >>TGC<<. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is >>TGC<< played?

Seed 6738 and size 3,500 define the procedural map >>TGC<< generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

Where does >>TGC<< appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry >>TGC<< are: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On >>TGC<<, what is meant by each tag?

Tags published by >>TGC<<, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is >>TGC<< joined?

Enter client.connect 85.190.160.9:10500 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode This is vanilla survival.
mp20
Max players The slot count is 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded