StatusLive Servers online11,622 Players43,295 Populated2,981 Wiped · 3 h139 Interval5 min Date30 OCT 2026

DWG RG-S15273Server sheetchecked 20h ago

Letsfail

Offline 85.190.161.109:26000 checked 20h ago

premium
Connect
Players now 0/ 20 0% full
7-day average0peak –
Rank#15,273top 69%
Last wipe28d agono schedule published
Next wipe6d 12hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123407:0012:0017:0023:0004:0009:00

Hourly average and peak, UTC.

Fig. 1Players on Letsfail
Fig. 2

Server performance

02.557.51007:0012:0017:0023:0004:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 6d 12h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 6d 12hThu 5 Nov, 19:00 UTCFW
  2. 34d 12hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:50 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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06
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General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Letsfail, and is it online now?

Last seen 20 hours ago; right now Letsfail is offline. Counted from its reported uptime, the last restart was about 7 hours ago. 153 of 168 hours up over the last 7 full days, which is 91% of the time. First seen by Rust Graphs on 13 September 2026.

How does Letsfail perform, as measured?

The last 48 hours give an average of 10 server fps and a floor of 10. Counted at its highest: 93,937 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,267 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Letsfail?

No region is published by Letsfail. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.190.161.109:26000.

On which Rust version is Letsfail running?

On Windows, Letsfail runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

What player count is recorded on Letsfail?

No response from Letsfail; the server was last seen 20 hours ago. Averaged across seven days, the player count is 0.

In the rankings, which position does Letsfail hold?

Within the top 69% of all ranked servers: Letsfail at #15,273 for player hours, seven days recorded.

Schedules

On Letsfail, what does the data show for wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On Letsfail, when do wipes occur?

Once a month, with the force wipe, is when Letsfail wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 28 days 12 hours ago the current world was made.

Settings

Which rules and settings are recorded for Letsfail?

The name of Letsfail records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. It appears under Community in the server browser. Rust's premium status is required to join. Anti-cheat: VAC, from Valve, is on.

Which map has Letsfail loaded?

Size 4,000 with seed 2305: that is the procedural map Letsfail runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain Letsfail?

On Rust Graphs, Letsfail is placed in these lists: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Game mode: Premium; Server tag: Premium ^q; Group limit: 5 or more.

On Letsfail, what is meant by each tag?

Tags published by Letsfail, and read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^q (Premium): Rust's premium status is required to join. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

How is Letsfail joined?

Connect with client.connect 85.190.161.109:26000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. Rust's premium status is required to join.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmvanilla,cs168909,^q,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp20
Max players Slots: 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^q
Premium Rust's premium status is required to join.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded