StatusLive Servers online11,876 Players94,650 Populated4,085 Wiped · 3 h157 Interval5 min Date27 OCT 2026

DWG RG-S7249Server sheetchecked 2d ago

Far og Son - Rust Coop

Offline 85.191.35.39:28015 checked 2d ago

Connect
Players now 2/ 2 100% full
7-day average1peak 2
Rank#7,249top 33%
Last wipe24d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Far og Son - Rust Coop
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 33% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap11.9 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 3 OctMon 21 Sep
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 07:37 UTC24d ago 2 – running 2
Mon 21 Sep, 09:22 UTC36d ago 2 held half 11.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Far og Son - Rust Coop, and is it online now?

The current state of Far og Son - Rust Coop is offline, with the last sighting 2 days 10 hours ago. 9 of 168 hours up over the last 7 full days, which is 5% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.

What location is recorded for Far og Son - Rust Coop?

There is no region published by Far og Son - Rust Coop. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 85.191.35.39:28015 is its address.

On which Rust version is Far og Son - Rust Coop running?

Rust network protocol 2635 and build 168909 on Windows: that is what Far og Son - Rust Coop runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Far og Son - Rust Coop?

Far og Son - Rust Coop is not responding at the latest refresh; the last record of it online is 2 days 10 hours ago. Averaged across seven days, the player count is 1, with a peak of 2.

What rank has been recorded for Far og Son - Rust Coop?

Over the last seven days, Far og Son - Rust Coop records #7,249 for player hours: the top 33% of all ranked servers.

Wipe times

On Far og Son - Rust Coop, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 0 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

What wipe schedule has been recorded for Far og Son - Rust Coop?

Too few wipes are on record for Far og Son - Rust Coop to show its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 24 days 11 hours ago the current world was made.

Rules and settings

What settings and rules apply on Far og Son - Rust Coop?

Gather rate for Far og Son - Rust Coop: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is Far og Son - Rust Coop played?

A procedural map, generated by the game, is what Far og Son - Rust Coop runs.

Filters

Where does Far og Son - Rust Coop appear among the Rust Graphs lists and filters?

On Rust Graphs, Far og Son - Rust Coop is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Far og Son - Rust Coop, what is meant by each tag?

Tags published by Far og Son - Rust Coop, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp2 (Max players): Slots: 2; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Far og Son - Rust Coop?

In Rust, press F1 and type client.connect 85.191.35.39:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp2
Max players Slots: 2.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded