StatusLive Servers online11,692 Players45,091 Populated3,130 Wiped · 3 h101 Interval5 min Date29 OCT 2026

DWG RG-S13648Server sheetchecked 17d ago

Local Rust Bot Test

Offline 85.193.1.200:28015 checked 17d ago

moddedoxidepve
Connect
Players now 1/ 1 100% full
7-day average0peak –
Rank#13,648top 62%
Last wipe18d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Rust Bot Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k10 Oct12 Oct13 Oct15 Oct16 Oct18 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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01
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02
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03
Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 103 on average
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04
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Local Rust Bot Test, and is it up?

Last seen 17 days 22 hours ago; right now Local Rust Bot Test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 10 October 2026.

What location is recorded for Local Rust Bot Test?

There is no region published by Local Rust Bot Test. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.193.1.200:28015.

What Rust version is recorded for Local Rust Bot Test?

On Windows, Local Rust Bot Test runs Rust network protocol 2634 and build 167398. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for Local Rust Bot Test?

Local Rust Bot Test is not responding at the latest refresh; the last record of it online is 17 days 22 hours ago.

In the rankings, which position does Local Rust Bot Test hold?

Over the last seven days, Local Rust Bot Test records #13,648 for player hours: the top 62% of all ranked servers.

Wipe times

What wipe schedule has been recorded for Local Rust Bot Test?

Too few wipes are on record for Local Rust Bot Test to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 18 days 2 hours ago.

Settings

What settings and rules apply on Local Rust Bot Test?

No gather rate is stated in the name of Local Rust Bot Test. Eight players per group: the default for the game. It runs the pve game mode, no fighting other players. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is off.

What is the map for Local Rust Bot Test?

A procedural map, generated by the game, is what Local Rust Bot Test runs.

Filters

On Rust Graphs, which lists and filters contain Local Rust Bot Test?

On Rust Graphs, Local Rust Bot Test is placed in these lists: Modded Rust servers and PvE Rust servers, plotted. These filters on the server list return it: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Rust Bot Test?

gmrust (Game mode): Survival in standard Rust style; mp1 (Max players): Slots: 1; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167398 (Build): Build: 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^p (PvE): The world is the danger; players do not fight each other; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Local Rust Bot Test publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Local Rust Bot Test joined?

In Rust, press F1 and type client.connect 85.193.1.200:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^p,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp1
Max players Slots: 1.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol To join, your game must be on protocol 2634.
cs167398
Build Build: 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Gameplay

^p
PvE The world is the danger; players do not fight each other.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded