StatusLive Servers online11,711 Players58,911 Populated3,347 Wiped · 3 h176 Interval5 min Date29 OCT 2026

DWG RG-S13917Server sheetchecked 38d ago

Test

Offline 85.193.35.88:28015 checked 38d ago

Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#13,917no region published
Last wipe44d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep23 Sep24 Sep26 Sep27 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 14 Sep, 14:44 UTC44d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 519 on average
433 / 400
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
340 / 350
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
37 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 276 on average
31 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
48 / 100
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 244 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Test, and is it up?

Test is offline at this moment; 38 days 12 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

In which location is Test hosted?

No region is published by Test. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.193.35.88:28015.

On which Rust version is Test running?

The platform is Windows and the version is Rust network protocol 2633 and build 163794 on Test. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Test?

Test is not responding at the latest refresh; the last record of it online is 38 days 12 hours ago.

Against other Rust servers, where is Test placed?

Within the top – of all ranked servers: Test at #13,917 for player hours, seven days recorded.

Schedules

What happens on Test on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Test?

Test's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 44 days 20 hours ago.

Map and rules

Which rules and settings are recorded for Test?

Gather rate for Test: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is Test played?

A procedural map, generated by the game, is what Test runs.

Filters

On Rust Graphs, which lists and filters contain Test?

On Rust Graphs, Test is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Test, what is meant by each tag?

The game's server browser reads these tags from Test: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs163794 (Build): Build: 163794; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

How is Test joined?

In Rust, press F1 and type client.connect 85.193.35.88:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs163794
Build Build: 163794.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded