StatusLive Servers online11,809 Players80,805 Populated3,802 Wiped · 3 h104 Interval5 min Date28 OCT 2026

DWG RG-S15934Server sheetchecked 26d ago

Hell and Heaven

Offline 85.204.18.46:28015 checked 26d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,934top 70%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Hell and Heaven
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct4 Oct5 Oct7 Oct9 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.4 daysbetween real wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctWed 30 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 04:13 UTC26d ago 0 – running 0
Wed 30 Sep, 18:23 UTC28d ago 0 – 1.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 552 on average
605 / 675
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
377 / 525
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 299 on average
47 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 298 on average
35 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 271 on average
137 / 200
06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 254 on average
160 / 300
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Hell and Heaven, and is it up?

The current state of Hell and Heaven is offline, with the last sighting 26 days 4 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 30 September 2026 is when Rust Graphs first saw it.

What location is recorded for Hell and Heaven?

There is no region published by Hell and Heaven. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 85.204.18.46:28015.

What Rust version is recorded for Hell and Heaven?

Rust network protocol 2634 and build 166494 on Windows: that is what Hell and Heaven runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Hell and Heaven?

The latest refresh records Hell and Heaven as offline, last seen 26 days 4 hours ago.

Against other Rust servers, where is Hell and Heaven placed?

Player hours over seven days place Hell and Heaven at #15,934, within the top 70% of ranked servers.

Wipe data

What is recorded on Hell and Heaven on wipe day?

The recent wipes averaged a busiest count of 0 players. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Hell and Heaven?

Too few wipes are on record for Hell and Heaven to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 16 hours ago.

Rules and settings

Which rules and settings are recorded for Hell and Heaven?

Gather rate for Hell and Heaven: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

Which map has Hell and Heaven loaded?

Hell and Heaven runs a procedural map, which the game generates.

Tags

On Rust Graphs, which lists and filters contain Hell and Heaven?

These Rust Graphs lists include Hell and Heaven: Rust community servers, plotted. These filters on the server list return it: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Hell and Heaven, what is meant by each tag?

Tags published by Hell and Heaven, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Your game must match protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Hell and Heaven?

Enter client.connect 85.204.18.46:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Your game must match protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded