StatusLive Servers online11,711 Players51,860 Populated3,326 Wiped · 3 h137 Interval5 min Date28 OCT 2026

DWG RG-S5424Server sheetchecked 8m ago

Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]

Online EU 85.233.150.44:35010 checked 8m ago

10x biweekly wipes moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 2
Rank#5,424top 24% · #1784 in EU
Last wipe4d agobiweekly schedule
Next wipe2d 15hFri 30 Oct, 15:32 UTC
Fig. 1

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]
Fig. 2

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 24% of all ranked servers, top 61% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

a steady gap

Next wipe Friday 30 October, 15:32 UTC, in 2d 15h. Every 7 days 4 hours · medium confidence

usual gap7.3 daysbetween real wipes
on rhythm80%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. 2d 15hFri 30 Oct, 15:32 UTC
  2. 8d 18hThu 5 Nov, 19:00 UTCFW
  3. 9d 18hFri 6 Nov, 19:17 UTC
  4. 16d 22hFri 13 Nov, 23:02 UTC
  5. 24d 2hSat 21 Nov, 02:48 UTC
  6. 31d 6hSat 28 Nov, 06:33 UTC
  7. 36d 18hThu 3 Dec, 19:00 UTCFW
  8. 38d 9hSat 5 Dec, 10:18 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 8 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:46 UTC4d ago 2 – running 0
Fri 16 Oct, 08:01 UTC11d ago 4 halved by day 3 7.2 days 0
Thu 8 Oct, 16:07 UTC19d ago 4 halved by day 5 7.7 days 0
Fri 2 Oct, 12:56 UTC25d ago 5 halved by day 4 6.1 days 0
Fri 25 Sep, 03:33 UTC32d ago 3 halved by day 1 7.4 days 0
Thu 17 Sep, 19:33 UTC40d ago 3 halved by day 4 7.3 days 4

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], and is it up?

At this moment Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is online. Counted from its reported uptime, the last restart was about 22 hours ago. For the last 7 full days the record is 144 of 168 hours up, 86% of the time. First seen by Rust Graphs on 13 September 2026.

Is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] stable in the figures recorded?

Average server fps over the last 48 hours is 58; the lowest was 24. Counted at its highest: 82,608 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,005 MB. What players feel as lag is low fps together with a climbing entity count.

What location is recorded for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

The EU tag is how Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 85.233.150.44:35010.

What Rust version is recorded for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

On Linux, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

0 of 100 slots on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 06:00 UTC, at an average of 2 players.

What rank has been recorded for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

The same seven-day player-hour count places Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] at #1,784 within Europe, #5,424 across all ranked servers and in the top 24% of them.

Schedules

On Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 8 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 4.

On Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], when do wipes occur?

The recent wipes at Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] have come about every 7.3 days. Friday 30 October at 15:32 UTC is the date its next wipe is due. 4 days 12 hours ago the current world was made. A wipe schedule of one wipe every two weeks is listed in its tags.

Rules and settings

What settings and rules apply on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

The name records 10x gather for Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] played?

Size 3,700 with seed 2090362659: that is the procedural map Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

On Rust Graphs, Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10] is placed in these lists: 10x Rust servers, plotted, Europe servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: 10x.

Which meaning is attached to each tag on Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

Tags published by Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10], and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): The browser's listing places it under Europe. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

By what method do you join Cloud #1 [x10|Procedural|LOOT+|KIT|WIPE 23.10]?

In Rust, press F1 and type client.connect 85.233.150.44:35010 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you. You will find its website at http://cloudrust.ru/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded