StatusLive Servers online11,657 Players32,896 Populated2,828 Wiped · 3 h79 Interval5 min Date29 OCT 2026

DWG RG-S6933Server sheetchecked 10m ago

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]

Online 85.233.150.44:35025 checked 10m ago

2x moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#6,933top 31%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75105:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Fig. 1Players on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]
Fig. 2

Server performance

02040608005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 5.5

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 47 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:50 UTC12d ago 3 – running 0
Fri 2 Oct, 12:58 UTC26d ago 1 halved by day 2 14 days 0
Sat 19 Sep, 11:22 UTC39d ago 3 halved by day 9 13.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - EU 2X Monthly | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 806 on average
254 / 300
02
Vital Rust - EU Monthly | 2x | Vanilla+ | No BP WipesEU · groups of 16+ · 2x · monthly · 599 on average
128 / 150
03
Atlas - US 2X Monthly | Vanilla+ | No BP WipesNA · groups of 16+ · 2x · monthly · 371 on average
134 / 150
04
EU RENEGADE 2x Monthly Main | 50% Upkeep | No BP Wipe | Noob FrEU · groups of 50+ · 2x · monthly · 350 on average
40 / 150
05
Magic Rust #18 — Vanilla 2x | Baйп 28.10EU · groups of 150+ · 2x · weekly · 329 on average
438 / 490
06
MIRAGE RUST | SUNDAY 2x | VANILLA+ | Wipe 25.10EU · groups of 300+ · 2x · weekly · 313 on average
30 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] online, and what uptime has been recorded?

At this moment Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] is online. About 2 days 1 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

How does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] perform, as measured?

The last 48 hours give an average of 60 server fps and a floor of 52. Counted at its highest: 83,319 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,683 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

No region is published by Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.233.150.44:35025 is its address.

What Rust version is recorded for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

On Linux, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

At the last refresh, Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] recorded 0 players across 100 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 00:00 UTC, averaging 1 players.

What rank has been recorded for Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Player hours over seven days place Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] at #6,933, within the top 31% of ranked servers.

Wipe times

What is recorded on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] on wipe day?

The recent wipes averaged a busiest count of 2 players. 47 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 5.5 the crowd had fallen below half on the wipes where it did not hold.

On Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], when do wipes occur?

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 12 days 16 hours ago the current world was made.

Rules and settings

What settings and rules apply on Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

2x gather is stated in the name of Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] played?

Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] runs a procedural map of size 3,700 with seed 1595316433, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10] appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]: Servers with a 2x gather rate and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 2x.

On Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], what is meant by each tag?

Tags published by Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10], and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

By what method do you join Cloud #4 [x2|TP|REMOVE|DUEL|SKIN|WIPE 16.10]?

Connect with client.connect 85.233.150.44:35025: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. http://cloudrust.ru/ is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded