StatusLive Servers online11,617 Players35,650 Populated2,906 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S15345Server sheetchecked 8d ago

nameserver

Offline 85.26.241.16:28015 checked 8d ago

Connect
Players now 0/ 15 0% full
7-day average0peak –
Rank#15,345top 70%
Last wipe11d agono schedule published
Next wipe2d 0hFri 30 Oct, 07:13 UTC
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on nameserver
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep26 Sep6 Oct11 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

fixed weekdays

Next wipe Friday 30 October, 07:13 UTC, in 2d 0h. Every other Friday at 07:13 UTC · low confidence

usual gap14 daysbetween real wipes

Coming wipes

  1. 2d 0hFri 30 Oct, 07:13 UTC
  2. 8d 12hThu 5 Nov, 19:00 UTCFW
  3. 16d 0hFri 13 Nov, 07:13 UTC
  4. 30d 0hFri 27 Nov, 07:13 UTC
  5. 36d 12hThu 3 Dec, 19:00 UTCFW
  6. 44d 0hFri 11 Dec, 07:13 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 07:13 UTC11d ago – – running 0
Fri 2 Oct, 06:22 UTC26d ago – – 14 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 534 on average
262 / 300
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 322 on average
22 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 321 on average
16 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
169 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 277 on average
81 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
20 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for nameserver, and is it up?

The current state of nameserver is offline, with the last sighting 8 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 21 September 2026.

What location is recorded for nameserver?

A region is not published by nameserver. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 85.26.241.16:28015 is its address.

On which Rust version is nameserver running?

On Windows, nameserver runs Rust network protocol 2634 and build 167781. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on nameserver?

nameserver is not responding at the latest refresh; the last record of it online is 8 days 1 hours ago.

What rank has been recorded for nameserver?

Player hours over seven days place nameserver at #15,345, within the top 70% of ranked servers.

Schedules

What wipe schedule has been recorded for nameserver?

every other Friday at 07:13 UTC is how nameserver wipes. Friday 30 October at 07:13 UTC is the date its next wipe is due. 11 days 23 hours ago the current world was made.

Map and rules

Which settings does nameserver run, and what rules?

Gather rate for nameserver: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

What is the map for nameserver?

A procedural map, generated by the game, is what nameserver runs.

Lists and filters

On Rust Graphs, which lists and filters contain nameserver?

On Rust Graphs, nameserver is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On nameserver, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): Slots: 15; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags nameserver publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is nameserver joined?

In Rust, press F1 and type client.connect 85.26.241.16:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players Slots: 15.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded