DWG RG-S15885Server sheetchecked 20d ago
Eternal Rust | DEV
Offline 85.72.131.117:28015 checked 20d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 37 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:21 UTC FW27d ago | 1 | – | running | 1 |
| Wed 23 Sep, 09:57 UTC35d ago | 1 | held half | 8.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Eternal Rust | DEV online, and what uptime has been recorded?
Eternal Rust | DEV is offline at this moment; 20 days 13 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 23 September 2026.
In which location is Eternal Rust | DEV hosted?
A region is not published by Eternal Rust | DEV. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.72.131.117:28015 is its address.
On which Rust version is Eternal Rust | DEV running?
The platform is Windows and the version is Rust network protocol 2634 and build 167058 on Eternal Rust | DEV. To join, your game must be on the same protocol; Steam handles the update.
Population
How many players are plotted on Eternal Rust | DEV?
The latest refresh records Eternal Rust | DEV as offline, last seen 20 days 13 hours ago.
What rank has been recorded for Eternal Rust | DEV?
Player hours over seven days place Eternal Rust | DEV at #15,885, within the top 72% of ranked servers.
Wipe data
On Eternal Rust | DEV, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 37 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.
What wipe schedule has been recorded for Eternal Rust | DEV?
Too few wipes are on record for Eternal Rust | DEV to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 27 days 3 hours ago.
Map and rules
Which rules and settings are recorded for Eternal Rust | DEV?
No gather rate is stated in the name of Eternal Rust | DEV. 6 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for Eternal Rust | DEV?
Eternal Rust | DEV runs a procedural map, which the game generates.
Lists and filters
Where does Eternal Rust | DEV appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry Eternal Rust | DEV are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Eternal Rust | DEV, what is meant by each tag?
The game's server browser reads these tags from Eternal Rust | DEV: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts6 (Group limit): Team size is capped at 6; v2634 (Protocol): Join only if your game is on protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Connect
What is the way to connect to Eternal Rust | DEV?
Enter client.connect 85.72.131.117:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp100,ptrak,$r?,v2634,gmrust,cs167058,ts6,^o^z
Game
gmrust
mp100
ts6
v2634
cs167058
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.