StatusLive Servers online11,834 Players76,849 Populated3,824 Wiped · 3 h144 Interval5 min Date27 OCT 2026

DWG RG-S15325Server sheetchecked 8d ago

Eternal Rust | DEV

Offline 85.72.131.173:28015 checked 8d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,325top 70%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Eternal Rust | DEV
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct20 Oct22 Oct23 Oct25 Oct26 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10EU · groups of 5 · weekly · 75 on average
48 / 250
02 59 / 200
03
红果十倍/10.26号新开/爆枪/新人入门EA · groups of 6 · weekly · 10 on average
0 / 200
04
Rustico 3groups of 5 · 7 on average
15 / 100
05
Bustabar NA PvP - No Wipe - Raid ProtectionNA · groups of 5 · 1 on average
1 / 50
06
РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10EU · groups of 5 · weekly · 1 on average
0 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Eternal Rust | DEV, and is it online now?

The current state of Eternal Rust | DEV is offline, with the last sighting 8 days 8 hours ago. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 19 October 2026.

In which location is Eternal Rust | DEV hosted?

There is no region published by Eternal Rust | DEV. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 85.72.131.173:28015 is its address.

On which Rust version is Eternal Rust | DEV running?

Rust network protocol 2634 and build 167781 on Windows: that is what Eternal Rust | DEV runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on Eternal Rust | DEV?

No response from Eternal Rust | DEV; the server was last seen 8 days 8 hours ago.

In the rankings, which position does Eternal Rust | DEV hold?

Player hours over seven days place Eternal Rust | DEV at #15,325, within the top 70% of ranked servers.

Wipe data

What wipe schedule has been recorded for Eternal Rust | DEV?

The record of Eternal Rust | DEV's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 26 days 1 hours ago.

Map and rules

Which rules and settings are recorded for Eternal Rust | DEV?

Gather rate for Eternal Rust | DEV: not stated in the name. 6 players per group at most. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Eternal Rust | DEV?

A procedural map, generated by the game, is what Eternal Rust | DEV runs.

Filters

Where does Eternal Rust | DEV appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Eternal Rust | DEV are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Eternal Rust | DEV, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): Slots: 100; ts6 (Group limit): Teams hold no more than 6; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Eternal Rust | DEV publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to Eternal Rust | DEV?

Connect with client.connect 85.72.131.173:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts6,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players Slots: 100.
ts6
Group limit Teams hold no more than 6.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded