StatusLive Servers online11,680 Players38,014 Populated2,926 Wiped · 3 h94 Interval5 min Date29 OCT 2026

DWG RG-S15491Server sheetchecked 38d ago

Tin & Blood

Offline 85.72.240.52:35005 checked 38d ago

Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#15,491top 69%
Last wipe47d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Tin & Blood
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep26 Sep28 Sep30 Sep

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Tin & Blood, and is it up?

Last seen 38 days 11 hours ago; right now Tin & Blood is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 19 September 2026.

In which location is Tin & Blood hosted?

No region is published by Tin & Blood. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 85.72.240.52:35005.

On which Rust version is Tin & Blood running?

The platform is Linux and the version is Rust network protocol 2633 and build 164530 on Tin & Blood. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on Tin & Blood?

Tin & Blood is not responding at the latest refresh; the last record of it online is 38 days 11 hours ago.

What rank has been recorded for Tin & Blood?

Over the last seven days, Tin & Blood records #15,491 for player hours: the top 69% of all ranked servers.

Wipe times

On Tin & Blood, when do wipes occur?

Tin & Blood's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 47 days 5 hours ago.

Rules and settings

Which settings does Tin & Blood run, and what rules?

No gather rate is stated in the name of Tin & Blood. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has Tin & Blood loaded?

Tin & Blood runs a procedural map of size 6,000 with seed 1789661113, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does Tin & Blood appear among the Rust Graphs lists and filters?

On Rust Graphs, Tin & Blood is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Tin & Blood, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Join only if your game is on protocol 2633; cs164530 (Build): Build: 164530; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded are the tags Tin & Blood publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join Tin & Blood?

Connect with client.connect 85.72.240.52:35005: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,gmrust,cs164530,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Join only if your game is on protocol 2633.
cs164530
Build Build: 164530.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded