StatusLive Servers online11,677 Players48,863 Populated3,243 Wiped · 3 h128 Interval5 min Date28 OCT 2026

DWG RG-S14075Server sheetchecked 14m ago

Olympus Rage | PvP x100 | Team 8

Online EU 85.72.83.222:48015 checked 14m ago

100x teams off biweekly wipes moddedcarbonhardcore
Connect
Players now 0/ 100 0% full
7-day average0peak 1
Rank#14,075top 63% · #2478 in EU
Last wipe3d agobiweekly schedule
Next wipe8d 17hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123403:0012:0021:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on Olympus Rage | PvP x100 | Team 8
Fig. 2

Server performance

02.557.51003:0012:0021:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 63% of all ranked servers, top 85% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

usual gap7.4 daysbetween real wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1

Coming wipes

  1. 8d 17hThu 5 Nov, 19:00 UTCFW
  2. 10d 21hSat 7 Nov, 22:12 UTC
  3. 24d 21hSat 21 Nov, 22:12 UTC
  4. 36d 17hThu 3 Dec, 19:00 UTCFW
  5. 38d 21hSat 5 Dec, 22:12 UTC

The first 48 hours of its last wipes

Sat 24 OctSat 17 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 22:12 UTC3d ago 0 – running 0
Sat 17 Oct, 12:37 UTC10d ago 4 halved by day 1 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Olympus Rage | PvP x100 | Team 8, and is it up?

Right now, Olympus Rage | PvP x100 | Team 8 is recorded as online. About 42 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 158 of 168 hours up, 94% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.

Is Olympus Rage | PvP x100 | Team 8 stable in the figures recorded?

Average server fps over the last 48 hours is 8; the lowest was 5. Counted at its highest: 107,995 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,660 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for Olympus Rage | PvP x100 | Team 8?

With its EU tag, Olympus Rage | PvP x100 | Team 8 lists itself in Europe. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 85.72.83.222:48015 is its address.

On which Rust version is Olympus Rage | PvP x100 | Team 8 running?

Rust network protocol 2635 and build 168909 on Linux: that is what Olympus Rage | PvP x100 | Team 8 runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Olympus Rage | PvP x100 | Team 8?

Current player count on Olympus Rage | PvP x100 | Team 8: 0, of 100 slots. Averaged across seven days, the player count is 0, with a peak of 1.

What rank has been recorded for Olympus Rage | PvP x100 | Team 8?

Across seven days, player hours give Olympus Rage | PvP x100 | Team 8 #14,075 globally and #2,478 in Europe, a top 63% position among ranked servers.

Wipe data

What happens on Olympus Rage | PvP x100 | Team 8 on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on Olympus Rage | PvP x100 | Team 8?

The prediction follows its tag, because too few wipes of Olympus Rage | PvP x100 | Team 8 are on record to confirm the schedule. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world it runs now was made 3 days 2 hours ago. The tags state a wipe schedule at two-week intervals.

Rules and settings

Which rules and settings are recorded for Olympus Rage | PvP x100 | Team 8?

The name records 100x gather for Olympus Rage | PvP x100 | Team 8. No group limit is published. hardcore, The hardest mode Facepunch makes, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Olympus Rage | PvP x100 | Team 8?

Size 4,500: that is the procedural map Olympus Rage | PvP x100 | Team 8 generates in game.

Filters

On Rust Graphs, which lists and filters contain Olympus Rage | PvP x100 | Team 8?

On Rust Graphs, Olympus Rage | PvP x100 | Team 8 is placed in these lists: Rust servers above 10x gather rate, Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Game mode: Hardcore; Server tag: Biweekly ^b, Modded ^z and Carbon ^y; Wipe schedule: Every two weeks; Last wipe: In the last week; Gather rate: More than 10x.

On Olympus Rage | PvP x100 | Team 8, what is meant by each tag?

gmhardcore (Game mode): A harsher ruleset: hardcore; mp100 (Max players): 100 player slots; ts0 (Group limit): The team system is disabled; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^b (Biweekly): Every two weeks it wipes; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The browser's listing places it under Europe are the tags Olympus Rage | PvP x100 | Team 8 publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Olympus Rage | PvP x100 | Team 8 joined?

In Rust, press F1 and type client.connect 85.72.83.222:48015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^b,EU,gmhardcore,cs168909,ts0

Game

gmhardcore
Game mode A harsher ruleset: hardcore.
mp100
Max players 100 player slots.
ts0
Group limit The team system is disabled.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Wipe schedule

^b
Biweekly Every two weeks it wipes.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The browser's listing places it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded