StatusLive Servers online11,656 Players45,182 Populated3,070 Wiped · 3 h112 Interval5 min Date28 OCT 2026

DWG RG-S4716Server sheetchecked 4h ago

Rust Development Server

Offline 86.120.159.44:28015 checked 4h ago

Connect
Players now 1/ 3 33% full
7-day average1peak 1
Rank#4,716top 21%
Last wipe4d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75105:0013:0019:0010:0015:0021:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Development Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 18:35 UTC4d ago 1 – running 1
Thu 22 Oct, 17:52 UTC5d ago 1 – 1 days 1
Tue 20 Oct, 14:58 UTC7d ago 1 held half 2.1 days 1
Tue 20 Oct, 07:50 UTC7d ago 1 – 0.3 days 1
Sat 17 Oct, 17:24 UTC10d ago 1 held half 2.6 days 1
Sat 17 Oct, 05:18 UTC10d ago 1 – 0.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 524 on average
317 / 350
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 334 on average
20 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 331 on average
38 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
141 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
53 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
47 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Development Server, and is it online now?

The current state of Rust Development Server is offline, with the last sighting 4 hours ago. For the last 7 full days the record is 57 of 168 hours up, 34% of the time. First seen by Rust Graphs on 13 October 2026.

In which location is Rust Development Server hosted?

A region is not published by Rust Development Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 86.120.159.44:28015.

What Rust version is recorded for Rust Development Server?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on Rust Development Server. To join, your game must be on the same protocol; Steam handles the update.

Counts

What does the population history show for Rust Development Server?

No response from Rust Development Server; the server was last seen 4 hours ago. Averaged across seven days, the player count is 1, with a peak of 1. The 48-hour peak falls at 05:00 UTC, averaging 1 players.

What rank has been recorded for Rust Development Server?

Over the last seven days, Rust Development Server records #4,716 for player hours: the top 21% of all ranked servers.

Schedules

On Rust Development Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 100% of its recent wipes.

Which times and days are wipes plotted at on Rust Development Server?

Rust Development Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 4 days 7 hours ago.

Rules and settings

Which rules and settings are recorded for Rust Development Server?

No gather rate is stated in the name of Rust Development Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Community is its tab in the server browser. VAC is off: that is Valve's anti-cheat.

What is the map for Rust Development Server?

Rust Development Server runs a procedural map, which the game generates.

Tags

Where does Rust Development Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust Development Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on Rust Development Server?

gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): 3 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set are the tags Rust Development Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Rust Development Server?

Enter client.connect 86.120.159.44:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp3
Max players 3 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded