StatusLive Servers online11,611 Players33,784 Populated2,810 Wiped · 3 h69 Interval5 min Date29 OCT 2026

DWG RG-S15519Server sheetchecked 16d ago

cdogservers.net - Public

Offline 86.135.81.86:28025 checked 16d ago

Connect
Players now 0/ 400 0% full
7-day average0peak –
Rank#15,519top 71%
Last wipe16d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on cdogservers.net - Public
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 537 on average
171 / 250
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 281 on average
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05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 248 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is cdogservers.net - Public online, and what uptime has been recorded?

The current state of cdogservers.net - Public is offline, with the last sighting 16 days 15 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 12 October 2026 is when Rust Graphs first saw it.

What location is recorded for cdogservers.net - Public?

No region is published by cdogservers.net - Public. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 86.135.81.86:28025.

What Rust version is recorded for cdogservers.net - Public?

Rust network protocol 2634 and build 167584 on Windows: that is what cdogservers.net - Public runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on cdogservers.net - Public?

cdogservers.net - Public is not responding at the latest refresh; the last record of it online is 16 days 15 hours ago.

What rank has been recorded for cdogservers.net - Public?

Player hours over seven days place cdogservers.net - Public at #15,519, within the top 71% of ranked servers.

Schedules

Which times and days are wipes plotted at on cdogservers.net - Public?

The record of cdogservers.net - Public's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 16 days 16 hours ago the current world was made.

Settings

Which rules and settings are recorded for cdogservers.net - Public?

Gather rate for cdogservers.net - Public: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

Which map has cdogservers.net - Public loaded?

Size 3,000 with seed 689777: that is the procedural map cdogservers.net - Public runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

On Rust Graphs, which lists and filters contain cdogservers.net - Public?

On Rust Graphs, cdogservers.net - Public is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On cdogservers.net - Public, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp400 (Max players): Slots: 400; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded are the tags cdogservers.net - Public publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

By what method do you join cdogservers.net - Public?

Enter client.connect 86.135.81.86:28025 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp400
Max players Slots: 400.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167584
Build 167584 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded