StatusLive Servers online11,699 Players51,829 Populated3,292 Wiped · 3 h136 Interval5 min Date28 OCT 2026

DWG RG-S15409Server sheetchecked 12m ago

cdogservers.net - Public

Online 86.135.82.110:28015 checked 12m ago

Connect
Players now 0/ 400 0% full
7-day average0peak –
Rank#15,409top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123401:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Fig. 1Players on cdogservers.net - Public
Fig. 2

Server performance

05010015020001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct23 Oct25 Oct26 Oct27 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 520 on average
399 / 425
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 336 on average
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 333 on average
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04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 317 on average
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05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 279 on average
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06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 263 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is cdogservers.net - Public, and is it online now?

cdogservers.net - Public is up at this moment. Counted from its reported uptime, the last restart was about 1 hours ago. 113 of 144 hours up over the last 6 full days, which is 78% of the time. The first sighting of it by Rust Graphs was on 21 October 2026.

Is cdogservers.net - Public stable in the figures recorded?

The last 48 hours give an average of 91 server fps and a floor of 65. Counted at its highest: 209,347 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,154 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for cdogservers.net - Public?

There is no region published by cdogservers.net - Public. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 86.135.82.110:28015 is its address.

On which Rust version is cdogservers.net - Public running?

Rust network protocol 2634 and build 167781 on Windows: that is what cdogservers.net - Public runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on cdogservers.net - Public?

Current player count on cdogservers.net - Public: 0, of 400 slots. Averaged across seven days, the player count is 0.

In the rankings, which position does cdogservers.net - Public hold?

Over the last seven days, cdogservers.net - Public records #15,409 for player hours: the top 69% of all ranked servers.

Schedules

Which times and days are wipes plotted at on cdogservers.net - Public?

cdogservers.net - Public's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 7 days 23 hours ago.

Settings

Which rules and settings are recorded for cdogservers.net - Public?

Gather rate for cdogservers.net - Public: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

What is the map for cdogservers.net - Public?

cdogservers.net - Public runs a procedural map of size 6,000 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain cdogservers.net - Public?

On Rust Graphs, cdogservers.net - Public is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on cdogservers.net - Public?

gmrust (Game mode): Survival in standard Rust style; mp400 (Max players): 400 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags cdogservers.net - Public publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is cdogservers.net - Public joined?

In Rust, press F1 and type client.connect 86.135.82.110:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp400,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp400
Max players 400 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded