StatusLive Servers online11,603 Players34,648 Populated2,845 Wiped · 3 h60 Interval5 min Date28 OCT 2026

DWG RG-S13039Server sheetchecked 8d ago

RustOverlay test

Offline 86.150.56.94:28015 checked 8d ago

Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,039top 59%
Last wipe10d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on RustOverlay test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct22 Oct24 Oct26 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 10:08 UTC10d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 532 on average
217 / 250
02
Rustoria.co - EU MainEU · groups of 16+ · weekly · 327 on average
16 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 325 on average
21 / 250
04
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 318 on average
118 / 200
05
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 278 on average
40 / 200
06
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 264 on average
42 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is RustOverlay test online, and what uptime has been recorded?

Last seen 8 days 19 hours ago; right now RustOverlay test is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 17 October 2026 is when Rust Graphs first saw it.

In which location is RustOverlay test hosted?

A region is not published by RustOverlay test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 86.150.56.94:28015 is its address.

On which Rust version is RustOverlay test running?

Rust network protocol 2634 and build 167781 on Windows: that is what RustOverlay test runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

How many players are plotted on RustOverlay test?

No response from RustOverlay test; the server was last seen 8 days 19 hours ago.

What rank has been recorded for RustOverlay test?

Within the top 59% of all ranked servers: RustOverlay test at #13,039 for player hours, seven days recorded.

Schedules

On RustOverlay test, what does the data show for wipe day?

An average of 1 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for RustOverlay test?

The record of RustOverlay test's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 10 days 18 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for RustOverlay test?

Gather rate for RustOverlay test: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. Anti-cheat: VAC, from Valve, is off.

Which map has RustOverlay test loaded?

RustOverlay test runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain RustOverlay test?

On Rust Graphs, RustOverlay test is placed in these lists: Rust community servers, plotted. On the server list, these filters bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On RustOverlay test, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty are the tags RustOverlay test publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is RustOverlay test joined?

In Rust, press F1 and type client.connect 86.150.56.94:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded