StatusLive Servers online11,826 Players80,135 Populated3,731 Wiped · 3 h265 Interval5 min Date29 OCT 2026

DWG RG-S6982Server sheetchecked 2d ago

Survivors 10x - Local Development

Offline 86.172.208.118:28015 checked 2d ago

10x moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 3
Rank#6,982top 31%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Survivors 10x - Local Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 18:45 UTC8d ago 2 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Atlas - EU 10x | No BPs | Kits | ShopEU · groups of 20+ · 10x · weekly · 350 on average
478 / 600
02
TemplarGaming 10x Swift Loot++|PvP|MyMini|SkinBox|x10 JUST WIPENA · groups of 8+ · 10x · weekly · 180 on average
83 / 200
03
Atlas - US 10x | No BPs | Kits | ShopNA · groups of 30+ · 10x · weekly · 180 on average
148 / 150
04
KRAKEN | X10 | EU | KITS | RP | FPS+EU · groups of 14+ · 10x · weekly · 153 on average
126 / 400
05
HollowServers.co EU 10x No BPs [Loot++|Events|MyMini|Shop]EU · groups of 8+ · 10x · biweekly · 77 on average
74 / 150
06
HollowServers.co AU 10x No BPs [Loot++|Events|MyMini|Shop]OC · groups of 8+ · 10x · biweekly · 66 on average
44 / 150
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Survivors 10x - Local Development online, and what uptime has been recorded?

Survivors 10x - Local Development is offline at this moment; 2 days 9 hours ago is when it was last seen. 45 of 168 hours up over the last 7 full days, which is 27% of the time. On 19 October 2026 is when Rust Graphs first saw it.

In which location is Survivors 10x - Local Development hosted?

There is no region published by Survivors 10x - Local Development. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 86.172.208.118:28015.

What Rust version is recorded for Survivors 10x - Local Development?

Rust network protocol 2635 and build 168909 on Windows: that is what Survivors 10x - Local Development runs. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for Survivors 10x - Local Development?

No response from Survivors 10x - Local Development; the server was last seen 2 days 9 hours ago. The seven-day mean is 0 players; the peak over the same period is 3.

What rank has been recorded for Survivors 10x - Local Development?

Over the last seven days, Survivors 10x - Local Development records #6,982 for player hours: the top 31% of all ranked servers.

Wipe data

What is recorded on Survivors 10x - Local Development on wipe day?

At their busiest, its recent wipes drew 2 players on average. 27 hours after the latest wipe, the crowd peaked.

On Survivors 10x - Local Development, when do wipes occur?

Survivors 10x - Local Development's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 8 days 19 hours ago the current world was made.

Settings

Which settings does Survivors 10x - Local Development run, and what rules?

The name records 10x gather for Survivors 10x - Local Development. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for Survivors 10x - Local Development?

A procedural map, generated by the game, is what Survivors 10x - Local Development runs.

Filters

On Rust Graphs, which lists and filters contain Survivors 10x - Local Development?

The Rust Graphs lists that carry Survivors 10x - Local Development are: 10x Rust servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks; Gather rate: 10x.

Which meaning is attached to each tag on Survivors 10x - Local Development?

Tags published by Survivors 10x - Local Development, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Joining the server

What is the way to connect to Survivors 10x - Local Development?

Connect with client.connect 86.172.208.118:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded