StatusLive Servers online11,802 Players70,703 Populated3,677 Wiped · 3 h121 Interval5 min Date28 OCT 2026

DWG RG-S13374Server sheetchecked 34d ago

Cyberbunny Staging Server

Offline 86.191.185.174:28015 checked 34d ago

Connect
Players now 1/ 20 5% full
7-day average0peak –
Rank#13,374top 60%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Cyberbunny Staging Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
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03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 297 on average
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04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 296 on average
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05
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 253 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is Cyberbunny Staging Server online, and what uptime has been recorded?

Last seen 34 days 6 hours ago; right now Cyberbunny Staging Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 24 September 2026 is when Rust Graphs first saw it.

In which location is Cyberbunny Staging Server hosted?

No region is published by Cyberbunny Staging Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 86.191.185.174:28015.

What Rust version is recorded for Cyberbunny Staging Server?

On Windows, Cyberbunny Staging Server runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Cyberbunny Staging Server?

No response from Cyberbunny Staging Server; the server was last seen 34 days 6 hours ago.

What rank has been recorded for Cyberbunny Staging Server?

Within the top 60% of all ranked servers: Cyberbunny Staging Server at #13,374 for player hours, seven days recorded.

Schedules

What wipe schedule has been recorded for Cyberbunny Staging Server?

Too few wipes are on record for Cyberbunny Staging Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 34 days 7 hours ago.

Map and rules

What settings and rules apply on Cyberbunny Staging Server?

No gather rate is stated in the name of Cyberbunny Staging Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Community. VAC is on: that is Valve's anti-cheat.

On which map is Cyberbunny Staging Server played?

A procedural map, generated by the game, is what Cyberbunny Staging Server runs.

Lists and filters

Where does Cyberbunny Staging Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Cyberbunny Staging Server: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Cyberbunny Staging Server, what is meant by each tag?

The game's server browser reads these tags from Cyberbunny Staging Server: gmrust (Game mode): Standard survival, as Rust plays; mp20 (Max players): Slots: 20; ts8 (Group limit): Teams are capped at 8, the default setting; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Cyberbunny Staging Server?

In Rust, press F1 and type client.connect 86.191.185.174:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp20
Max players Slots: 20.
ts8
Group limit Teams are capped at 8, the default setting.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded