StatusLive Servers online11,640 Players44,156 Populated3,059 Wiped · 3 h105 Interval5 min Date29 OCT 2026

DWG RG-S13392Server sheetchecked 34d ago

Cyberbunny Staging Server

Offline 86.191.66.215:28015 checked 34d ago

Connect
Players now 1/ 20 5% full
7-day average0peak –
Rank#13,392top 60%
Last wipe34d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Cyberbunny Staging Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 526 on average
295 / 300
02
Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average
256 / 250
03
Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average
27 / 250
04
Rustoria.co - EU MainEU · groups of 16+ · weekly · 278 on average
22 / 250
05
Rustafied.com - EU FridayEU · groups of 16+ · weekly · 275 on average
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06
Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 247 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Cyberbunny Staging Server online, and what uptime has been recorded?

Cyberbunny Staging Server is offline at this moment; 34 days 15 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. On 24 September 2026 is when Rust Graphs first saw it.

What location is recorded for Cyberbunny Staging Server?

A region is not published by Cyberbunny Staging Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 86.191.66.215:28015 is its address.

What Rust version is recorded for Cyberbunny Staging Server?

Rust network protocol 2633 and build 165217 on Windows: that is what Cyberbunny Staging Server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Cyberbunny Staging Server?

No response from Cyberbunny Staging Server; the server was last seen 34 days 15 hours ago.

Against other Rust servers, where is Cyberbunny Staging Server placed?

Player hours over seven days place Cyberbunny Staging Server at #13,392, within the top 60% of ranked servers.

Wipe times

What wipe schedule has been recorded for Cyberbunny Staging Server?

The record of Cyberbunny Staging Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 34 days 18 hours ago the current world was made.

Rules and settings

Which settings does Cyberbunny Staging Server run, and what rules?

No gather rate is stated in the name of Cyberbunny Staging Server. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. It appears under Community in the server browser. Anti-cheat: VAC, from Valve, is on.

On which map is Cyberbunny Staging Server played?

Cyberbunny Staging Server runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain Cyberbunny Staging Server?

The Rust Graphs lists that carry Cyberbunny Staging Server are: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

On Cyberbunny Staging Server, what is meant by each tag?

Tags published by Cyberbunny Staging Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): The slot count is 20; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join Cyberbunny Staging Server?

Connect with client.connect 86.191.66.215:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players The slot count is 20.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded