DWG RG-S16914Server sheetchecked 30d ago
TEST
Offline 86.46.9.64:28015 checked 30d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
Is TEST online, and what uptime has been recorded?
TEST is offline at this moment; 30 days 17 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 27 September 2026.
In which location is TEST hosted?
A region is not published by TEST. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 86.46.9.64:28015.
What Rust version is recorded for TEST?
On Windows, TEST runs Rust network protocol 2633 and build 165217. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on TEST?
No response from TEST; the server was last seen 30 days 17 hours ago.
Against other Rust servers, where is TEST placed?
Over the last seven days, TEST records #16,914 for player hours: the top 72% of all ranked servers.
Schedules
What wipe schedule has been recorded for TEST?
TEST's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 32 days 8 hours ago.
Map and rules
What settings and rules apply on TEST?
The name of TEST records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Community is its tab in the server browser. Anti-cheat: VAC, from Valve, is off.
On which map is TEST played?
TEST runs a procedural map, which the game generates.
Tags
Where does TEST appear among the Rust Graphs lists and filters?
On Rust Graphs, TEST is placed in these lists: Rust community servers, plotted. It is returned by these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
On TEST, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp3 (Max players): The slot count is 3; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty are the tags TEST publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is TEST joined?
Connect with client.connect 86.46.9.64:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp3,ptrak,$r?,v2633,gmrust,cs165217,ts8
Game
gmrust
mp3
ts8
v2633
cs165217
ptrak
$r?
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.