DWG RG-S15353Server sheetchecked 1d ago
[EU] Rust - Fatale Network
Offline 86.80.158.145:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 04:39 UTC15d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is [EU] Rust - Fatale Network, and is it online now?
[EU] Rust - Fatale Network is offline at this moment; 42 hours ago is when it was last seen. For the last 7 full days the record is 129 of 168 hours up, 77% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
In which location is [EU] Rust - Fatale Network hosted?
Europe is where the name of [EU] Rust - Fatale Network points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 86.80.158.145:28015.
On which Rust version is [EU] Rust - Fatale Network running?
Rust network protocol 2634 and build 167584 on Linux: that is what [EU] Rust - Fatale Network runs. The same protocol is required for joining, and Steam updates your game to it.
Counts
How many players are plotted on [EU] Rust - Fatale Network?
No response from [EU] Rust - Fatale Network; the server was last seen 42 hours ago. The seven-day mean on this server is 0 players.
What rank has been recorded for [EU] Rust - Fatale Network?
Player hours over seven days place [EU] Rust - Fatale Network at #15,353, within the top 69% of ranked servers.
Schedules
What happens on [EU] Rust - Fatale Network on the day of a wipe?
The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for [EU] Rust - Fatale Network?
The record of [EU] Rust - Fatale Network's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 15 days 21 hours ago.
Settings
Which rules and settings are recorded for [EU] Rust - Fatale Network?
No gather rate is stated in the name of [EU] Rust - Fatale Network. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for [EU] Rust - Fatale Network?
[EU] Rust - Fatale Network runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain [EU] Rust - Fatale Network?
The Rust Graphs lists that carry [EU] Rust - Fatale Network are: Europe servers, plotted and Modded Rust servers. On the server list, these filters bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on [EU] Rust - Fatale Network?
gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): To join, your game must be on protocol 2634; cs167584 (Build): 167584 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags [EU] Rust - Fatale Network publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join [EU] Rust - Fatale Network?
In Rust, press F1 and type client.connect 86.80.158.145:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.